While looking for something else entirely, I stumbled upon this little nugget in descr_campaign_db.xml :Originally Posted by Didz
Tweaking this up, or maybe down, or even sideways is probably the key to making blitzkrieg less doable/profitable. Might tank the AI's already appaling financial abilities though, especially early on in the "grab land from rebels" phase. Needs a test subject. Your son seems a perfect candidate for sneaky and unethical scienceCode:<settlement> <sack_money_modifier float="0.4"/> <exterminate_money_modifier float="0.5"/>![]()
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