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Thread: Experiment to see how hard game is...

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  1. #1
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Experiment to see how hard game is...

    Kobal has been so nice as to ID what couple lines need to be changed to make sacking/exterminating less cost effective. I'm wondering if that can be nested inside of an IF of CASE statement that will make both less effective as you increase the diplomatic difficulty.

    NOTE: Military experience doesn't mean that you would be better at this kind of game. Playing strategic games would.

    2nd NOTE: The test subject had one of the easiest factions to learn with as their starting faction. If they had either Venice of the HRE they may have discovered very quicky that blitzing wrong results in you loosing quickly.

  2. #2
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Experiment to see how hard game is...

    Imbalance of buildigns means just that. You want a building's real value to reflect its monetary cost in the game. This is part of what makes well-balanced strategy games (such as COH or blizzard games) so long-lived, in both the multiplayer and singleplayer settings.

    The TW games are notoriously bad in that regard. Late game buildings are far too expensive for what they're worth. You are far better focusing on a few key early game units with all of your resources, than teching up to largely ineffective late-game units. The same is true of non-military buildings. The first level port, for example, is by far the most valuable economic building (at least in coastal provinces).

    The upshot is that players who naturally favor aggressive, early-game strategies tend to dominate the map with ease. The AI, which does not realize the inefficiency of teching, and the ineffectiveness of most units, will necessarily lose.

  3. #3
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Experiment to see how hard game is...

    @John_Longarrow : probably not - the variable is in an .xml file that is just a spreadsheet of multiplicators to be applied to equations and codes and whatnot that are either in the .exe itself or in other files. The "if medium, then use variable x, if VH use y" would have to be in there. I think.
    Anything wrong ? Blame it on me. I'm the French.

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