Results 1 to 30 of 92

Thread: Experiment to see how hard game is...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Experiment to see how hard game is...

    Quote Originally Posted by Didz
    Whilst I don't deny that what you say is true, do you really think that its inevitable and can't be fixed?
    I'd love to say no Didz, but I really believe the current format of TW games makes them impossible to make difficult per sé. They're just too complex with too many variables to enable competent AI to be designed. Maybe under the "Risk" style of campaign map, as seen in Shogun and Med I, the campaign element could have been made more difficult?

    However, the Battle AI hasn't improved one iota from the days of Shogun and Med I so it's difficult to believe it's going to improve drastically in subsequent titles as the maps, units, etc, get more complicated in design and function.... What I'm alluding to here with respect to Med II is that the complexity of siege warfare has far surpassed the ability to program competent AI to deal with it.

    Where did they go wrong? Well, for starters I believe the more advanced campaign map was a bad move. While there's no doubting that it adds to immersion and realism, I'd argue it's far too complex for the AI. I'd have much preferred a more traditional and simplified boardgame style of map layout; one which has less freedom and the AI can utilise choke points, river crossings, high ground, etc to its full potential. Secondly, the idea of captains... urgh. Why o' why captains? They're the bane of any AI army. All armies should automatically contain a general unit thereby eliminating this particular AI weakness in a oner.
    Last edited by Jambo; 07-11-2007 at 21:44.
    =MizuDoc Otomo=

  2. #2
    Corrupter of Souls Member John_Longarrow's Avatar
    Join Date
    Dec 2006
    Location
    Be it ever so humble, there's no place like the Abyss...
    Posts
    267

    Default Re: Experiment to see how hard game is...

    Jambo,

    I do think the AI can be improved to the point that it will challenge any player. Half of the problem is that they don't have any way to push updates for the AI scripts on a regular basis.

    If you take a couple hundred players who like to mod and let them regularly update the campaign AI to counter existing player tactics and strategies, you will eventually get an AI that can be a challenge. I'm not sure how long it would take to do so, but I'm pretty confident in the abilities of the players to come up with continual tweaks to make the game better.

    One behavior that I personally think needs to be changed is the predictability of the AI. I personally think there should be multiple different AI scripts to reflect different leadership styles. One for an isolationist AI, one for an expansive AI, etc. By having varied responses to a given player generated situation you will find out that the player has a hard time coming up with a "Best solution", especially if two scripts behave radically different to the same player actions.

    Think of how a player would react to an AI that follows AskThePizzaGuy's blitzing strategy. That could result in just enough of a stalemate for the player to allow several other AI factions to really get ahead.

  3. #3
    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
    Join Date
    Aug 2006
    Location
    Dark corners of the earth.
    Posts
    140

    Default Re: Experiment to see how hard game is...

    Why everyone is complaining about the AI.Just don't play this game if you don't like it,go and play Bomberman and Packman.

  4. #4
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Experiment to see how hard game is...

    @Jambo

    Well I would like to say your wrong but I have yet to play any strategy game other than chess and backgammon where the AI managed to provide a challenge without using the standard 'mass unit production' and 'universal knowledge' cheats.

    I do think that the AI could be improved though, particularly at the strategic level where it does make a lot of really dumb mistakes. Battlefield AI is much more of a problem as its difficult to isolate the poor how much of the poor performance is down to the strategic AI and how much just to poor tactical handling.

    In my current 0.5 years per turn game, I've noticed that the biggest problem the AI has is in army composition. With all its cities and castles fully developed one would have expected it to have a full choice of troops. But instead of using this to generate balanced armies that are engineered to maximise its performance against mine, it has developed a fetish for Venetian and Hungarian armies heavy in pavise crossbowmen, trebuchet's and hussars. The result is usually a turkey shoot for my horse archers against the hussars followed by a mounted raid to wipe out their exposed trebuchets and then a mass charge to overrun their crossbows.

    However, Egypt did manage to pull off one surprise victory last night when an army heavy in Royal Marmalukes destroy my fully stacked Turkish army on its way to beseige Gaza. That army still had far too many trebuchets wasting units slots, but the combination of heavy infantry and elite mounted archers was enough to wear down my battleline and eventually cause it to rout. Lots of flanking by the marmalukes too, which is something I've not noticed since RTW.

    Certainly, good army composition (e.g. Armies designed to counter the strengths of their opponent) by the strategic AI would make a big difference to battlefield performance as would a clear strategic goal that avoided wandering army syndrome.
    Last edited by Didz; 07-12-2007 at 10:13.
    Didz
    Fortis balore et armis

  5. #5
    Banned Kadagar_AV's Avatar
    Join Date
    Jan 2003
    Location
    In average 2000m above sea level.
    Posts
    4,176

    Default Re: Experiment to see how hard game is...

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    Why everyone is complaining about the AI.Just don't play this game if you don't like it,go and play Bomberman and Packman.
    Very constructive...

    If we wouldnt like the game we wouldnt be here, what we are trying to do is make a good game better.

    Basicly, the biggest frustration the game has is how good it COULD be if it functioned correctly compared to the current state of the game.

    If the games functions all worked correctly this would be an outstanding game of the century, but in the current state you will have to be very forgiving to enjoy the game.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO