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  1. #1
    Member Member Didz's Avatar
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    Default Synchronised Timeline

    Has anyone else tried playing a campaign using a synchronised timeline of 1 Turn = 6 months.

    I'm currently trying it out and it makes a hell of a difference if you prefer a more roleplay oriented game, rather than blitzing it.

    Obviously, events take a lot longer to appear so you have time to fully develop your empire before the plague, gunpowder, mongols and timurids turn up. Might be a bit too easy for some players but I prefer it simply from my gameplay interests.
    Didz
    Fortis balore et armis

  2. #2
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Default Re: Synchronised Timeline

    I've once tried a campaign as Spain with 6 months/turn.
    In the beginning, it seemed to be ok, but the longer I played the more it got boring.

    I like to have some time to built up and turtle a bit, but I'd never reached the later ages and seen the Timurids or the new world. You need some development to spice things up a bit.

    For me, I found 1 year/turn to be ideal. Still, it's odd, but I don't bother as much anymore as I did at first.

  3. #3
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Synchronised Timeline

    I tried one year per turn, but it too was just too slow.

    I'm currently going 1.5 per turn, but I'm thinking that's moving slow too. The only good thing is I'll be pretty much ready to exploit gunpowder once it becomes available. Kind of a just in time thing.

    I think I might try going back to 2.0 and see if the original design was better. If I do though, I'm going to move the end date back to 1776 to give me a little more time to screw around in the new world. :)

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Synchronised Timeline

    The problem is that the whole tech-tree is streamlined towards 225 turns. I barely even get to see gunpowder or America anyways, with a timescale of 2
    As for character development it doesn't make much of a difference, does it?

  5. #5
    Die Frenchy! Member Joshwa's Avatar
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    Default Re: Synchronised Timeline

    Quote Originally Posted by alpaca
    The problem is that the whole tech-tree is streamlined towards 225 turns. I barely even get to see gunpowder or America anyways, with a timescale of 2
    As for character development it doesn't make much of a difference, does it?
    Yeah, dont they age one year per turn whatever? Be cool if you could change that. Anyone know?

  6. #6
    Στωικισμός Member Bijo's Avatar
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    Default Re: Synchronised Timeline

    I did play using six months a turn, but grew tired of it. I then augmented it to one year a turn, and it was balanced enough (for my taste).
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  7. #7
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Synchronised Timeline

    I really liked the idea and tried the timescale 0.5 for a while... I might yet go back to it again but you have to change more...

    It is easy to alter the build times of stuctures to fit, at the simplest level you just multiple them by 4... (you have to remember to alter the build a church missions to give you sufficient time)

    One key issue right of the bat is the rate of growth in your cities, without altering it somehow you will have huge cities everywhere by 1200 but with little infrastructure as much time is spent upgrading the cities...

    But even when all of the above has been addressed you have to deal with the game now being 900+ turns long. And that is a long time to play... You will play for ages withour getting anywhere it will seem. And it is not like factions will particularly last longer.

    Hmmm.... It still holds some fasination and I might visit the idea again...
    Last edited by Bob the Insane; 06-30-2007 at 12:40.

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