The problem is that the whole tech-tree is streamlined towards 225 turns. I barely even get to see gunpowder or America anyways, with a timescale of 2![]()
As for character development it doesn't make much of a difference, does it?
Yeah, dont they age one year per turn whatever? Be cool if you could change that. Anyone know?Originally Posted by alpaca
I did play using six months a turn, but grew tired of it. I then augmented it to one year a turn, and it was balanced enough (for my taste).
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I really liked the idea and tried the timescale 0.5 for a while... I might yet go back to it again but you have to change more...
It is easy to alter the build times of stuctures to fit, at the simplest level you just multiple them by 4... (you have to remember to alter the build a church missions to give you sufficient time)
One key issue right of the bat is the rate of growth in your cities, without altering it somehow you will have huge cities everywhere by 1200 but with little infrastructure as much time is spent upgrading the cities...
But even when all of the above has been addressed you have to deal with the game now being 900+ turns long. And that is a long time to play... You will play for ages withour getting anywhere it will seem. And it is not like factions will particularly last longer.
Hmmm.... It still holds some fasination and I might visit the idea again...
The thing I've found most interesting so far is the fact that I am fast approaching full technical development and yet gunpowder hasn't been invented yet.
So, for the first time in my history of playing this game I might actually be able to fight with fully developed pre-gunpowder armies. In the accelerated version I rarely bother building some units like catapults and trebuchet simply because they become obsolete so fast. Also I'm getting to develp my cities to Huge before the plague strikes, so I'm anticipating some really nasty death tolls when it does.
Oh! and of course people have a natural life span now, so my family tree is going to grow far bigger than it would have time to do in an accelerated game.
Last edited by Didz; 06-29-2007 at 10:16.
Didz
Fortis balore et armis
I quite enjoy playing with the 1 year=1 turn style, sure things take longer to happen but like Didz is saying, you get time to fully develop your empire more. 450 turns is long enough for me honestly so I don't think going as slow as 6 months to 1 turn would interest me in the long run.
Best of all, your characters don't live for more than 120 years yet only be at age 60, like they do with the Vanilla settingI like playing with the years put back in as well, rather than turns.
One thing that i don't like too much is how certain mods use the 1.5 year per turn system, or similar, but have boosted build time and costs way up. They are still great mods of course, and I really enjoy them, but my style of play doesn't leave much spare cash floating around and i've found the increased building costs to be a challenge, build times I can handle though
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Posted by John_Longarrow
Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.
I think 2 is just fine for most factions. The only problem is eastern factions because Mongol Invasion at turn 60 is just too fast.
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