Quote Originally Posted by Gorm
The biggest problem with the standard 2 years per turn is the time it takes to travel by sea, especially when trying to reach the Americas. Shouldn't take more than 6 months to cross the Atlantic, but now it takes 10-12 years at least!
Its pointless comparing the movement distances used in the game with the elapsed time of a turn, as they bare no relationship to each other. The movement allowed during a turn is about that which would be possible in a week of real time, so whether a game turn equals 2 years, 1 year or 6 months makes little difference to the realism.

The only thing that matters is whether movement distances relative to each other appear logical and as units loaded on ships arrive at their destination far faster that they would have done had they walked it seems to be pretty solid.