this version (v7.03) fixes the ff:
-returned to v7 descr_sm_factions (makes the version savegame compatible w/ v7 & 7.01 but not 7.02)
-aded in custom battlefields for wonders
-placed the proper model for pedites bucelarii
-added in Gothic/Vandal Artillery and Hun/Hephthalite artillery
previous version (v7.02) fixes the ff:
-is generally just a fix for 7.01
-moved Hanging Gardens of Babylon
-fixed the descr_strat causing disapperaing walls
-removed a doubled unit in Caesarea Mazaca
-fixed some 'eastern building' problems
-made the 'no-scripts' option as default
-returned the steppe swordsmen to make the version save-game compatible w/ v7.0
v7.01 added the ff:
-fixed vanilla Historical Battles (thanks to The SilverKnight)
-new Historical battles (thanks to The SilverKnight)
-added the stonehenge wonder and returned Hanging Gardens of Babylon
-aded a Pictish archer unit
-redid some of the Picts from ATW units
-redid some descriptions for Germans (thanks to Swabian)
-added in 'mud/earth wall' textures for Huns, Nomads, Eastern, and Desert Peoples, instead of the palisade
-replaced 'tall wooden wall' with a brick/stone wall (still has palisade animations though)
-fixed some units.
-fixed the Bucelarii problem and now I understand why... normally a mercenary unit will use the 'mercenary texture' as default even if there is a skin available for the using faction. in the case of the bucelarii, they use the WRE comitatenses skin when the WRE uses them... waste of DMB but there it is...
v7 has the following features, from version 6:
-added in part of DukeofSerbia's suggested changes
-added in some new regions suggested by Juve
-scripts. Limes scripts, reinforcement scripts, partisan scripts, forced diplomacy scripts, gothic movement script
-uses Razor's models
-fixed the custom locations (thanks to Hans Kloss)
-added anunnak's Slavs description and engines fix
-changed Picts description
-incorporated latest DarthDark files
-reduced chance to rebel (export_rebel_factions.txt)
-removed the torches
-added in Goth's battle map lighting
-redid some german unit names as per SicilianVespers suggestions
-fixed charge bonuses for some units.
-juve's new ancilliaries
-changed to Numidian names for the berbers
previous (v6.05) fixes:
-added Prometheus' grass
-new desc_strat w/ Christian Britain, lower starting treasury
-added elephants to Sassies in descr_strat, elephants still only recruitable as mercs in India and Ariana
-added proper descr_mercenaries.txt
-increased Vandals/Visigoths starting units
-removed a Berber character causing CTD, demoted him to general ;)
-replaced heavy gothic infantry w/ one able to weild sword
-completed redoing building descriptions
-replaced the auxiliary archer w/ a suitable substitute ui card
-replaced siege engines info cards reflecting proper late Empire/Eastern/Barbarian handlers
-edited projectiles to be slightly more accurate
previous (v6.04) fixes:
-everything from previous fixes
-added wives to named characters not rebels
-increased chance for buddhist spies, etc for hephthalites
-some tweaks in EDU (increased, decreased unit numbers, charge bonuses)
-fixed the moors' general
-replaced descr_vegetation w/ something less cumbersome, still based on Anyan's
-returned Ostia and Classis
previous (v6.03) fixes:
-lowered defense of Imperial german bodyguard
-increased armour of some units
-added back the vexilarii for elite roman units
-added avar lancer model
previous (v6.02) fixes:
-improper Equites Scutarii anims
-missing texture (roman auxiliary)
-reduced effectiveness of archers a bit
-missing WRR cohortis vigilum sprites
previous (v6.01) fixes:
-EDU had some erroneous entries 1243 became 1,243 causing improper training costs
-missing unit cards for desert levies, some ERE units available to WRE at start of game.
-improper Equites scutarii anims
-added in Hans Kloss's descr_strat.txt
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