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Thread: INVASIO BARBARORUM - Player's Guide (by Ramon Garcia y Gonzales)

  1. #1

    Default INVASIO BARBARORUM - Player's Guide (by Ramon Garcia y Gonzales)

    INVASIO BARBARORVM PLAYER's GUIDE


    WARNING: This guide is very much unfinished but might take some time so will make it available but is very much subject to changes.


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  2. #2

    Default Re: INVASIO BARBARORUM - Player's Guide

    SET-UP and INSTALLATION


    Sections:
    1. INSTALLING INVASIO BARBARORVM VII
    2. INSTALLING INVASIO BARBARORVM VII (Manual Install Version)
    3. HOW TO FIND OUT WHAT VERSION OF BARBARIAN INVASION (Vanilla) YOU ARE RUNNING
    4. HOW TO FIND OUT WHAT VERSION OF INVASIO BARBARORVM YOU ARE RUNNING

    1. INSTALLING INVASIO BARBARORVM VII

    1. make sure you have a fresh, unmodded install of RTW:BI
    2. make sure you upgrade BI to v1.6
    3. Run and install IBFD7 to the root directory
    4. Run and install the latest upgrade to the root directory (you can use JSGME for the upgrade if desired).
    NOTE:
    -installer will automatically search for the proper folder so normally you shouldn't have to change anything
    -the v7.0 installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
    -no core files will be overwritten, you will come out with a CLEAN, UNMODDED RTW&BI
    -a shortcut will be installed on your desktop, it will have the '-show_err' and a '-mod:ibfd' switch

    MAKE SURE:
    =no mods modify '...\Rome - Total War\bi\data' OR '...\Rome - Total War\data'
    =install v7.0 to the root folder, usually 'C:\Program Files\Activision\Rome - Total War\', anywhere else would cause a faulty install

    Technical notes:
    This is what the installer is doing
    1-it will copy a folder called IBFD_temp to your root folder
    2-it will copy a .bat file called IBFD_installer.bat to your root folder
    3-it will create a shortcut on your desktop
    4-it will trigger the .bat file after copying all the files
    5-the .bat file will do the following
    5a-it will copy the 'bi/data' folder and its contents rename it to 'ibfd/data'
    5b-it will copy the files from IBFD_temp/data to ibfd/data
    5c-it will delete the IBFD_temp folder and itself
    2. INSTALLING INVASIO BARBARORVM VII (Manual Install Version)

    1. make sure you have a fresh, unmodded install of RTW:BI
    2. make sure you upgrade BI to v1.6
    3. copy the whole 'bi' folder
    4. change the name of the new folder from 'copy of bi' to 'ibfd'
    3. Run the installer (preferably to the root directory to build the proper shortcut) - installer will install to a folder called 'ibfd_TEMP'
    4. manually copy all the files from 'ibfd_TEMP' to the new 'ibfd' folder, overwrite all.
    5. you may safely delete 'ibfd_TEMP
    3. HOW TO FIND OUT WHAT VERSION OF BARBARIAN INVASION (Vanilla) YOU ARE RUNNING

    To find out what version of BARBARIAN INVASION you are currently running
    1) start up ....
    4. HOW TO FIND OUT WHAT VERSION OF INVASIO BARBARORVM YOU ARE RUNNING

    To find out what version of INVASIO BARBARORVM you are currently running
    1) start up INVASIO BARBARORVM
    2) go to single player->main campaign
    3) the campaign name will reflect the version name so it should read 'INVASIO BARBARORVM v7.03', etc.

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  3. #3

    Default Re: INVASIO BARBARORUM - Player's Guide

    THE OPTIONS FOLDER

    INVASIO BARBARORVM has an 'Options' folder where the player can choose from several alternative set-ups

    Sections
    1. LOCATING THE 'OPTIONS' FOLDER
    2. AVAILABLE OPTIONS
    3. HOW TO INSTALL THE OPTIONS
    4. HOW TO UNINSTALL AN OPTION

    1. LOCATING THE 'OPTIONS' FOLDER

    The options folder can be found in '...ROOT FOLDER*\ibfd\options'

    *the ROOT FOLDER may vary, it is usually 'C:\Program Files\Activision\Rome - Total War\'
    2. AVAILABLE OPTIONS
    A. CAMPAIGN GAMEPLAY
    ALL FACTIONS - OSTRO HORDE
    In this campaign, The Ostrogoths are a horde, presenting a very immediate threat to the ERE. With the Huns and the Ostrogoths exerting pressure on the ERE, the faction becomes a bit more challenging.
    It is a bit ahistorical, though as the Ostrogoths were under the Huns at the time, and would start their migration very, very much later.
    ALL FACTIONS - OSTRO SETTLED (default)
    In this campaign, the Ostrogoths are settled and are threatened by the Huns, tests sometimes show the Ostrogoths surviving for a long time, sometimes conquered by the Huns in a short time, causing them to horde.
    Though still not completely historical, this is a more reasonable approximation of the situation of the Ostrogoths and the Balkans in general at the time, the Huns are still threatening the ERE, the Ostrogoths are under the thumb of the Huns but can 'fight back' (as they actually did on the death of Atilla) or 'horde' anytime (as the Visigoths did).
    SHADOWING - SPAWNING ON
    In this campaign, the Ostrogoths and Imperium Constantini (WRR) are unplayable. The Ostrogoths are spawned from a rebellion among the Huns, 'Shadowing' between IC (WRR) and WRE is enabled.
    For the Balkans, this a more historical situation at the start, but the Ostrogoths actually spawn very early, on the first few turns (Hun AI). In the west there is a challenging defection/counter-defection w/c unfortunately reaches up to Africa and the Balkans, making it a bit ahistorical...
    B. INTERFACE
    ARBACES' INTERFACE
    Arbaces' Interface, feels very dark, very Arbaces ;)
    IBFD7 INTERFACE (default)
    a mix between Arbaces' Interface, Mylae's Interface, and RGyG's stuff
    MYLAE'S INTERFACE
    IBFD6 Interface
    C. INTRO MOVIE*
    Unfortunately, the intro movie seems to be hardcoded to the bi folder (if anyone can find out how to change this to a 'mod' folder pls PM me-RGyG

    CA INTRO MOVIE (default)
    IBFD INTRO MOVIE
    *Enabling this option overwrites files in the vanilla BI folder.


    D. LOADING SCREENS
    IN GAME CAPS (default)
    Undoctored in-game caps from IBFD7 and IBFD6
    JUVES SCREENS1
    From Juve, IBFD coder, Load screens featuring representations of Battles from the Era
    JUVES SCREENS2
    More Load Screens from Juve, IBFD coder, featuring representations of Battles from the Era
    PERIOD ART LOAD SCREEN
    Features actual Period Art (3-5 CE), including illuminations, tiles, paintings.
    E. SCRIPTS
    for a more detailed description of the scripts, refer to the 'SCRIPTS' Chapter
    4TPY
    Contains only the 4TPY (4 Turns per Year) script as per Swabian
    FULL SCRIPTS (default for 7.0 to 7.02)
    Includes the ff scripts:
    Limes script
    Sack of Rome
    Visigoth migration
    Forced diplomacy
    Saxon reinforcements
    Hephthalite reinforcements
    Partisan scripts(Ctesiphon only)
    4TPY
    NO SCRIPTS (default from 7.03)
    This option disables the show_me script from being triggered.
    SACK OF ROME
    Includes:
    Sack of Rome
    Visigoth migration
    4TPY script
    F. SKIES
    IBFD modified SKYMOD (default)
    Modified from works by Horsearcher and Goth, really looks better, some reports of CTD when sky changes, and the strange issues w/ the models
    VANILLA SKIES
    G. STRAT MAP MODELS
    CA STRAT*
    IBFD7 STRAT (default)
    More accurate looking pieces based on IBFD6 and IBFD7 models, some reports of CTDs on scrolling fixed by disabling the models
    *WARNING - this option is currently bugged the developers are working to fix it.

    H. VEGETATION
    CA VEGETATION
    Well, u must've seen the Giant Sequoia forests... and the sparse vegetation...
    IBFD7 VEGETATION (default)
    Modified Anyan's vegetation, some complaints are the too big rocks, some units getting stuck... personally I still prefer it over Vanilla
    3. HOW TO INSTALL THE OPTIONS

    -simply double click the option, it will install automatically. allow it to overwrite any files
    -the options will be installed to the 'ibfd' folder and will NOT overwrite any Vanilla files EXCEPT
    -the Intro Movie is the only option at this time that will overwrite Vanilla files.
    -as an option is installed, a text file with the name and short description of the installed option will be installed to the 'ibfd' folder
    4. HOW TO UNINSTALL AN OPTION

    -there is no uninstall per se, simply overwrite the option with another option
    -to go back to default options, the section 'AVAILABLE OPTIONS' has a listing of the default options

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  4. #4

    Default Re: INVASIO BARBARORUM - Player's Guide

    THE WORLD OF INVASIO BARBARORVM

    The world of INVASIO BARBARORVM reaches from Mauretania in the west to India in the East, the forests of Norway from the North, to the Sahara in the South. The map below is a composite of actual game data files, and is the best gauge for the layout of the land. The forests, deserts and rivers are accurate.


    FEATURES:
    The map has the following features:
    Landbridges:
    between Mauretania and Iberia
    between Thrace and Asia Minor
    between Sicily and Italy
    Inaccessible areas:
    between Africa (the Province) and Lybia
    between Scythia and Sarmatia

    WONDERS:
    still a work in progress, the visible wonders in the game are:
    Stonehenge, The Mausoleum, The Pharos, The Pyramids, The Hanging Gardens


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  5. #5

    Default Re: INVASIO BARBARORUM - Player's Guide

    txt
    Note : the roman UI are still provisional.

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    Invasio Barbarorum modder

  6. #6

    Default Re: INVASIO BARBARORUM - Player's Guide










    txt

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    Invasio Barbarorum modder

  7. #7

    Default Re: INVASIO BARBARORUM - Player's Guide


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    Invasio Barbarorum modder

  8. #8

    Default Re: INVASIO BARBARORUM - Player's Guide

    WARNING: This guide is very much unfinished but might take some time so will make it available but is very much subject to changes.

    Team Member
    Invasio Barbarorum modder

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