INVASIO BARBARORVM PLAYER's GUIDE
WARNING: This guide is very much unfinished but might take some time so will make it available but is very much subject to changes.
INVASIO BARBARORVM PLAYER's GUIDE
WARNING: This guide is very much unfinished but might take some time so will make it available but is very much subject to changes.
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Invasio Barbarorum modder
SET-UP and INSTALLATION
Sections:
1. INSTALLING INVASIO BARBARORVM VII
2. INSTALLING INVASIO BARBARORVM VII (Manual Install Version)
3. HOW TO FIND OUT WHAT VERSION OF BARBARIAN INVASION (Vanilla) YOU ARE RUNNING
4. HOW TO FIND OUT WHAT VERSION OF INVASIO BARBARORVM YOU ARE RUNNING
1. INSTALLING INVASIO BARBARORVM VII
NOTE:1. make sure you have a fresh, unmodded install of RTW:BI
2. make sure you upgrade BI to v1.6
3. Run and install IBFD7 to the root directory
4. Run and install the latest upgrade to the root directory (you can use JSGME for the upgrade if desired).
-installer will automatically search for the proper folder so normally you shouldn't have to change anything
-the v7.0 installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
-no core files will be overwritten, you will come out with a CLEAN, UNMODDED RTW&BI
-a shortcut will be installed on your desktop, it will have the '-show_err' and a '-mod:ibfd' switch
MAKE SURE:
=no mods modify '...\Rome - Total War\bi\data' OR '...\Rome - Total War\data'
=install v7.0 to the root folder, usually 'C:\Program Files\Activision\Rome - Total War\', anywhere else would cause a faulty install
Technical notes:
2. INSTALLING INVASIO BARBARORVM VII (Manual Install Version)This is what the installer is doing
1-it will copy a folder called IBFD_temp to your root folder
2-it will copy a .bat file called IBFD_installer.bat to your root folder
3-it will create a shortcut on your desktop
4-it will trigger the .bat file after copying all the files
5-the .bat file will do the following
5a-it will copy the 'bi/data' folder and its contents rename it to 'ibfd/data'
5b-it will copy the files from IBFD_temp/data to ibfd/data
5c-it will delete the IBFD_temp folder and itself
3. HOW TO FIND OUT WHAT VERSION OF BARBARIAN INVASION (Vanilla) YOU ARE RUNNING1. make sure you have a fresh, unmodded install of RTW:BI
2. make sure you upgrade BI to v1.6
3. copy the whole 'bi' folder
4. change the name of the new folder from 'copy of bi' to 'ibfd'
3. Run the installer (preferably to the root directory to build the proper shortcut) - installer will install to a folder called 'ibfd_TEMP'
4. manually copy all the files from 'ibfd_TEMP' to the new 'ibfd' folder, overwrite all.
5. you may safely delete 'ibfd_TEMP
To find out what version of BARBARIAN INVASION you are currently running
4. HOW TO FIND OUT WHAT VERSION OF INVASIO BARBARORVM YOU ARE RUNNING1) start up ....
To find out what version of INVASIO BARBARORVM you are currently running
1) start up INVASIO BARBARORVM
2) go to single player->main campaign
3) the campaign name will reflect the version name so it should read 'INVASIO BARBARORVM v7.03', etc.
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THE OPTIONS FOLDER
INVASIO BARBARORVM has an 'Options' folder where the player can choose from several alternative set-ups
Sections
1. LOCATING THE 'OPTIONS' FOLDER
2. AVAILABLE OPTIONS
3. HOW TO INSTALL THE OPTIONS
4. HOW TO UNINSTALL AN OPTION
1. LOCATING THE 'OPTIONS' FOLDER
2. AVAILABLE OPTIONSThe options folder can be found in '...ROOT FOLDER*\ibfd\options'
*the ROOT FOLDER may vary, it is usually 'C:\Program Files\Activision\Rome - Total War\'
3. HOW TO INSTALL THE OPTIONSA. CAMPAIGN GAMEPLAY
B. INTERFACEALL FACTIONS - OSTRO HORDE
In this campaign, The Ostrogoths are a horde, presenting a very immediate threat to the ERE. With the Huns and the Ostrogoths exerting pressure on the ERE, the faction becomes a bit more challenging.ALL FACTIONS - OSTRO SETTLED (default)
It is a bit ahistorical, though as the Ostrogoths were under the Huns at the time, and would start their migration very, very much later.
In this campaign, the Ostrogoths are settled and are threatened by the Huns, tests sometimes show the Ostrogoths surviving for a long time, sometimes conquered by the Huns in a short time, causing them to horde.SHADOWING - SPAWNING ON
Though still not completely historical, this is a more reasonable approximation of the situation of the Ostrogoths and the Balkans in general at the time, the Huns are still threatening the ERE, the Ostrogoths are under the thumb of the Huns but can 'fight back' (as they actually did on the death of Atilla) or 'horde' anytime (as the Visigoths did).
In this campaign, the Ostrogoths and Imperium Constantini (WRR) are unplayable. The Ostrogoths are spawned from a rebellion among the Huns, 'Shadowing' between IC (WRR) and WRE is enabled.
For the Balkans, this a more historical situation at the start, but the Ostrogoths actually spawn very early, on the first few turns (Hun AI). In the west there is a challenging defection/counter-defection w/c unfortunately reaches up to Africa and the Balkans, making it a bit ahistorical...
C. INTRO MOVIE*ARBACES' INTERFACE
Arbaces' Interface, feels very dark, very Arbaces ;)IBFD7 INTERFACE (default)
a mix between Arbaces' Interface, Mylae's Interface, and RGyG's stuffMYLAE'S INTERFACE
IBFD6 Interface
Unfortunately, the intro movie seems to be hardcoded to the bi folder (if anyone can find out how to change this to a 'mod' folder pls PM me-RGyG
*Enabling this option overwrites files in the vanilla BI folder.CA INTRO MOVIE (default)
IBFD INTRO MOVIE
D. LOADING SCREENS
E. SCRIPTSIN GAME CAPS (default)
Undoctored in-game caps from IBFD7 and IBFD6JUVES SCREENS1
From Juve, IBFD coder, Load screens featuring representations of Battles from the EraJUVES SCREENS2
More Load Screens from Juve, IBFD coder, featuring representations of Battles from the EraPERIOD ART LOAD SCREEN
Features actual Period Art (3-5 CE), including illuminations, tiles, paintings.
for a more detailed description of the scripts, refer to the 'SCRIPTS' Chapter
F. SKIES4TPY
Contains only the 4TPY (4 Turns per Year) script as per SwabianFULL SCRIPTS (default for 7.0 to 7.02)
Includes the ff scripts:NO SCRIPTS (default from 7.03)
Limes script
Sack of Rome
Visigoth migration
Forced diplomacy
Saxon reinforcements
Hephthalite reinforcements
Partisan scripts(Ctesiphon only)
4TPY
This option disables the show_me script from being triggered.SACK OF ROME
Includes:
Sack of Rome
Visigoth migration
4TPY script
G. STRAT MAP MODELSIBFD modified SKYMOD (default)
Modified from works by Horsearcher and Goth, really looks better, some reports of CTD when sky changes, and the strange issues w/ the modelsVANILLA SKIES
*WARNING - this option is currently bugged the developers are working to fix it.CA STRAT*
IBFD7 STRAT (default)
More accurate looking pieces based on IBFD6 and IBFD7 models, some reports of CTDs on scrolling fixed by disabling the models
H. VEGETATION
CA VEGETATION
Well, u must've seen the Giant Sequoia forests... and the sparse vegetation...IBFD7 VEGETATION (default)
Modified Anyan's vegetation, some complaints are the too big rocks, some units getting stuck... personally I still prefer it over Vanilla
4. HOW TO UNINSTALL AN OPTION-simply double click the option, it will install automatically. allow it to overwrite any files
-the options will be installed to the 'ibfd' folder and will NOT overwrite any Vanilla files EXCEPT
-the Intro Movie is the only option at this time that will overwrite Vanilla files.
-as an option is installed, a text file with the name and short description of the installed option will be installed to the 'ibfd' folder
-there is no uninstall per se, simply overwrite the option with another option
-to go back to default options, the section 'AVAILABLE OPTIONS' has a listing of the default options
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Invasio Barbarorum modder
THE WORLD OF INVASIO BARBARORVM
The world of INVASIO BARBARORVM reaches from Mauretania in the west to India in the East, the forests of Norway from the North, to the Sahara in the South. The map below is a composite of actual game data files, and is the best gauge for the layout of the land. The forests, deserts and rivers are accurate.
FEATURES:
The map has the following features:
Landbridges:
between Mauretania and Iberia
between Thrace and Asia Minor
between Sicily and Italy
Inaccessible areas:
between Africa (the Province) and Lybia
between Scythia and Sarmatia
WONDERS:
still a work in progress, the visible wonders in the game are:
Stonehenge, The Mausoleum, The Pharos, The Pyramids, The Hanging Gardens
Team Member
Invasio Barbarorum modder
WARNING: This guide is very much unfinished but might take some time so will make it available but is very much subject to changes.
Team Member
Invasio Barbarorum modder
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