Quote Originally Posted by Watchman
By what I know of it, just about the most common gambits for taking fortified places were launching surprise attacks to gain entry before the garrison could react propery and arranging "inside jobs" to let the attackers in. Outright sieges took awfully long and were often strategically impossible or beyond the means of the attacker, and tended to be tremendously expensive even if succesful. Thus, if commanders could use some cunning trick to bypass or shorten the process they mostly definitely tried it.

Bribery was also common for all the aforementioned purposes, and sometimes the attacker could just persuade, intimidate or browbeat the garrison to surrender.

The RTW spies are a decent enough abstraction of that sort of stuff IMO.
My point exactly! What I don't get is why CA had given Assassins the ability to sabotage a building instead of Spies? Perhaps they needed to give them something to do other than assassinating people.