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  1. #1
    Dragon Knight Member Betito's Avatar
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    Default Compound (or is it composite?) building requierements

    Those of you who played MTW1 may remember that usually your military units required more than one kind of a building in order to be trainable. A few examples i can recall right now are the JHI(Military academy + Master spearmaker, Chivalric knights (Baronial court + horse breeder's guild... i think am¿rmourer's guild too) or Lancers(Master horse breeder + master armourer + master spearmaker).

    My personal opinion is that such compound (or composite...? sorry, i am not a native english speaker) requierements added depth to the game, and a bit more of strategy.

    By the contrary, i can't see any of this in M2... which i think is a shame, because it may have been worth rescuing from the old TWs

    My question is, is it possible to make something similar in M2TW?? If so, has any mod retaken the model?? or how can you do it?
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  2. #2
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Compound (or is it composite?) building requierements

    This probably belongs more to the modding forums, but no matter.

    Copying the building pre-requirements of buildings codes in recruit_pool lines in the EDB apparently does the trick. Example :

    Code:
    recruit_pool "Highland Rabble"  1   1   4  0  requires factions { scotland, } and building_present_min_level market great_market
    In this case, Highland Rabble could only be recruited with said building AND a Great Market. I've tested this and it works. I assume by stringing "and"s you could stipulate multiple buildings required.
    Last edited by Kobal2fr; 06-30-2007 at 06:42.
    Anything wrong ? Blame it on me. I'm the French.

  3. #3
    Dragon Knight Member Betito's Avatar
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    Default Re: Compound (or is it composite?) building requierements

    I see, many thanks, Kobal2fr!

    Now,does anyone know if any existing mod is trying to do something like this? Just curious
    Proud member of the Cavarly Association of Commanders
    From MTW:Turks, Egyptians to MTW2: Turks again!. Passing through RTW: Scythia, Sarmatia/Baktria(this was in RTR, right?) and BI: Sarmatia, again!
    What?? Sign above the dotted line?? of course!

  4. #4

    Default Re: Compound (or is it composite?) building requierements

    Ultimate AI 1.5 does something close to what you're asking. For example, playing Milan you can only build Italian milita if you have only built barracks. You need a tanner to get Italian spear militia. Usually you need the training building and the weaponmaker or armormaker.
    Problem is, it's a global mod which changes a lot of things apart from that. If you''re curious try it from TWcenter.

  5. #5
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Compound (or is it composite?) building requierements

    You know, that's actually not a bad idea at all - requesting the blacksmith level appropriate to a unit's base armour level before allowing them to be recruited...
    Wonder what it would do to the AI, but I think I'm gonna try that for a spell.
    Anything wrong ? Blame it on me. I'm the French.

  6. #6
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Compound (or is it composite?) building requierements

    Kobal,

    It hurts the AI, at least as far as I can tell. The flip side is, where do you go to change the AI's build strategy? If you can change that, then you can definitly get the AI to do what needs to be done.

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