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Thread: Compound (or is it composite?) building requierements

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  1. #2
    Village special needs person Member Kobal2fr's Avatar
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    Nov 2006
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    Default Re: Compound (or is it composite?) building requierements

    This probably belongs more to the modding forums, but no matter.

    Copying the building pre-requirements of buildings codes in recruit_pool lines in the EDB apparently does the trick. Example :

    Code:
    recruit_pool "Highland Rabble"  1   1   4  0  requires factions { scotland, } and building_present_min_level market great_market
    In this case, Highland Rabble could only be recruited with said building AND a Great Market. I've tested this and it works. I assume by stringing "and"s you could stipulate multiple buildings required.
    Last edited by Kobal2fr; 06-30-2007 at 06:42.
    Anything wrong ? Blame it on me. I'm the French.

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