This probably belongs more to the modding forums, but no matter.
Copying the building pre-requirements of buildings codes in recruit_pool lines in the EDB apparently does the trick. Example :
Code:
recruit_pool "Highland Rabble" 1 1 4 0 requires factions { scotland, } and building_present_min_level market great_market
In this case, Highland Rabble could only be recruited with said building AND a Great Market. I've tested this and it works. I assume by stringing "and"s you could stipulate multiple buildings required.
Bookmarks