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  1. #1
    Member Member RickFGS's Avatar
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    Default Musaba Punit (Punic Colony)

    Hi

    I´ve only recently started playing EB, but this one puzzles me, you spend 12 turns and 10400 denarri to get 10% order bonus and -1% population growth (people leaving to new settlement i get it)???? talking about a rip off, and yes, wheres my new settlement at? must be on the realm of Poseidon maybe...hehe

    Is this some sort of a joke building? sure looks like it.. but it would be intersting if you could actually get a new town from this...



    EB looks great by the way, excellent work!
    Last edited by RickFGS; 06-28-2007 at 12:22.

  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Musaba Punit (Punic Colony)

    No, it is what is known as a goverment, it gives the bonuses that you see at the top of the description, and enables you to build most of the cultural and economic buildings that the Qarthadastim have acces to.
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  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    Quote Originally Posted by Pharnakes
    No, it is what is known as a goverment, it gives the bonuses that you see at the top of the description, and enables you to build most of the cultural and economic buildings that the Qarthadastim have acces to.
    No its not. Its a punic colony, of the colonia building complex.

    Oh, and don't expect the cost and time to represent how many bonuses are avaliable from a building. It takes a lot of money and a lot of time to set up punic colonies, that is how we measure how much a building should cost and how long it should take. The benefits don't necessarily represent this.

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  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Musaba Punit (Punic Colony)

    Quote Originally Posted by Foot
    No its not. Its a punic colony, of the colonia building complex.
    Foot
    Yeah, I know, when I first looked at it didn't show the picture, so I thought it was a type two goverment he was refering to.
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  5. #5
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    At some point your larger cities like Carthage will be overflowing with people. Comes as a result of having all those farm and health upgrades.
    With too many people living in the city you get unrest. The Colony building helps deal with that unrest by sending people overseas to get the pressure off the city. It helps slow down population growth and increases order.

    It dosen't make a new settlement anywhere though. The settlement cap for RTW has already been reached by EB. Plus I don't believe you can actually add settlements trough the script.

    There are plenty of minor settlements and cities that will never make it to EB because of that settlement limit. That colony building represents one of them.

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  6. #6
    Member Member RickFGS's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    With too many people living in the city you get unrest. The Colony building helps deal with that unrest by sending people overseas to get the pressure off the city. It helps slow down population growth and increases order.
    It actually sends some people to other cities, like "enslave", or its just that -1% growth population in the city....

    Thks for clearying this up guys, i guess i should have played a little longer bfore posting this, i kinda got with enthusiasm on the distinct possibility that this mod allowed the creation of settlements during a campaign :D
    Last edited by RickFGS; 06-28-2007 at 12:39.

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    Quote Originally Posted by RickFGS
    It actually sends some people to other cities, like "enslave", or its just that -1% growth population in the city....

    Thks for clearying this up guys, i guess i should have played a little longer bfore posting this, i kinda got with enthusiasm on the distinct possibility that this mod allowed the creation of settlements during a campaign :D
    No, we can't send people away, like the enslave option. It is as it says, -1% population bonus.

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  8. #8
    Member Member RickFGS's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    ok, all cleared, and of course, since you like being historically accurate, the colonie must be expensive on that sense and not on the benefits/cost one...

  9. #9

    Default Re: Musaba Punit (Punic Colony)

    No, we can't send people away, like the enslave option. It is as it says, -1% population bonus.
    Actually we could send people away when building is constructed.
    But they would be send to nowhere ( no city would gain them ).

  10. #10

    Default Re: Musaba Punit (Punic Colony)

    The only problem is when you run out of cities that can absorb the population when you dissolve the unit. Then you have to play "Put 8 skirmisher units on one quarter-strength fleet and go looking for pirates".
    Isn't it better to use such units as cannon fodder in battles?

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    Join the army, see the bottom of the ocean! Who knew that that smily would ever fit in any post?

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  12. #12

    Default Re: Musaba Punit (Punic Colony)

    Quote Originally Posted by Cybvep
    Isn't it better to use such units as cannon fodder in battles?
    Then you have to pay them until they can find a battle.

    And generally my battle formations already have the skirmishers they need.

  13. #13

    Default Re: Musaba Punit (Punic Colony)

    There's no such thing as too much cannon fodder.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  14. #14
    Elephant Master Member Conqueror's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    It's particularly effective to waste them in assaults on stone-walled cities. Send them on the walls and they won't be able to run away, but fight to the death

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  15. #15

    Default Re: Musaba Punit (Punic Colony)

    I guess there is no such a thing as population stripping problems in EB...
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  16. #16
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Musaba Punit (Punic Colony)

    Originally, you could only disband units in your own territory. But in later patches the ability to disband units in enemy territory was added. You can only disband ships in your own ports, though.

    When disbanding a unit, the population goes to the city of the territory they are stading in. So if you disband in enemy territory, it will add to their population and not your own. I am sure of this.


  17. #17
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Musaba Punit (Punic Colony)

    hehe, now that could be funny, mass rioting across an entire nation, and the poor AI wouldn't have a clue how to handle it...

    You could pump a city full of men, then wait untill it revolts and then take it, turn the population into recruits, and then repeat, all the way through a nation...
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