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  1. #1

    Default Diplomacy is broken

    It might be a bit better than in Rome, but I swear diplomacy in Medieval is just plain broken. I am talking about version 1.2 so you know. The AI controlled nations of Europe are moronic. The only way to keep them peaceful is to constantly feed them gold. It doesn't matter that you are the strongest military power in the world, and that they are the weakest.

    Lets give an example. I decided to give Egypt a go on a long campaign M/M with diplomacy in mind. I was happy to find so many rebel provinces nearby, and I managed to secure quite a number of them by taking advantage of Jihad. I come in contact with the Turks and Byzantines. I get trade rights and alliances with both, and they were happily content with one another as well. I decide to sit tight with the provinces I captured in my little corner of the world, building up my cities and increasing my treasurey. To keep things amiable, I was paying 400 gold a turn to both byzantines and turks.

    Then Turkey decides to be a moron and blockades one of my ports. WHY WOULD YOU DO THIS? If you wanted to evilly betray me, why not launch a surprise army against my cities? So I immediately go to my diplomat in Turkey, and get him to try and get a ceasefire. Wait, its 'very demanding'? You turned down my entire treasury of 10k florins for a ceasefire? Fine. Be an idiot. I invade, take half their territory, and ask if they want a ceasefire now that its clear they really don't have the advantage. What? You refuse? Okay, what if I offer you lots of money and one of your cities back? ..... No? So I let them sit there with their two remaining cities, while feeding them gold to make them happier with me (even though we were at war, I'm quite the generous fellow hey?). Then the pope declares a crusade on Antioch. England, France, Poland, Denmark, and Spain all join. I'm now at war with /all/ of them and I had yet to see a single one. The only crusading army that ended up arriving was Poland, with only 4 units in it.

    I kick them out, and go back to trying to get Turkey to like me. I got relations up to reasonable, even though we were at war. I look at my repuation.... somehow I'm very untrustworthy?? Even though I've been doing everything in my power to be a nice guy? Giving money to nations i'm at war with, always releasing prisoners... yet I'm very untrustworthy. I check what it takes just to get a ceasefire with the Turks- all my gold, and about half of my kingdom. What?? For 4 turns of peace which they would likely break ANYWAY? Seeing it seems impossible to resolve friendship with them, I conquer them.

    I notice then that Hungary takes Constantinople. Not with a particularly large army mind, and Byzantine has a full stack nearby. So what do they do with it? They march it into /my lands and lay siege to one of my cities/. Their ally. The strongest empire in the world, who has been feeding them gold every turn since they first met. When they just lost their capital and could have taken it back instead. Then its the same story- Byzantine refuses for a ceasefire, relations plummet, and I have to take their territory. Allying with the catholics seems impossible now, in fact theres no ceasefire option for any of the nations that took part in the crusade. Russia and the Moors both refuse to ally with me for some unknown reason, even though I started feeding them gold and we share the same enemies. And why should I have to constantly gift all neighboring nations anyway? Its not like they are giving me a dime, and they usually turn on me regardless.

    Diplomacy in M2:TW sucks.

  2. #2
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Diplomacy is broken

    <snip> ~sapi
    Last edited by sapi; 06-28-2007 at 08:22.
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  3. #3

    Default Re: Diplomacy is broken

    you can't intimidate your opponents into doing what you want either. Creating a large army and killing everyone isn't really diplomacy at all.

  4. #4
    Member Member Nebuchadnezzar's Avatar
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    Default Re: Diplomacy is broken

    Diplomacy may work partially only if you have Reliable or Very reliable rep and that is simply not possible as a Islamic faction.

  5. #5
    Member Member Zarky's Avatar
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    Default Re: Diplomacy is broken

    If you would have allied Moors in start and feed them gold, they probably would have stayed in your side when others attack (their other allies maybe)
    But later on in the game all Islamic Factions fight pretty much alone, and thank Allah they&#180;re capable of doing that (Turks maybe not when Mongols and Timurids come, but player would manage it)
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  6. #6
    Member Member CMcMahon's Avatar
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    Default Re: Diplomacy is broken

    Who needs diplomacy when you're trying to dominate Europe, anyway? Kill, kill, kill.

  7. #7
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by Corka
    you can't intimidate your opponents into doing what you want either. Creating a large army and killing everyone isn't really diplomacy at all.
    Thats 'cause the AI is stupid. The saying "The Pen Is Mightier Than the Sword" only applies in the 17th century and beyond. Up until 1600 pointy bits of metal carry the day.
    And of course you can indimidate the AI into doing what you want. You want their country to cease existing, correct? Therefore, the best course of action is to kick its digital arse back to Timbuktu and kill everything that gets in your way.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  8. #8
    Member Member Durallan's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by Sheogorath
    BAWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

    Seriously, you registered an account JUST to make THIS post? On a topic which has been adressed REPEATEDLY throughout the course of the forum?
    Search moar, n00b.

    In regards to diplomacy, I find that the best sort involves lots of men with swords on horses. Or cannons.
    I believe the Devil's Dictionary defines 'Cannon' as "An instrument for the rectification of borders," as fine a definition as any I've heard. Consider well the applicatiation of copious amounts of steel and gunpowder to your problem, followed by a handy dose of slaughter and maybe a bit of tourture here and there.
    Remember, manical laughter is satisfying, but it leaves you vulnerable to erstwhile heros who manage to slip past your outer guards. ALWAYS carry a pistol crossbow, just in case you need to shoot some sword wielding punk in the head.

    And finally, I have this to say:
    in b4 lock
    I don't know whether you have woken up on the wrong side of the bed or something but there is absolutely no reason to be this rude to a newb to the forums, his posts aren't in capitals they aren't full of hate spiel and they ask why is diplomacy so stupid? which is a fair question. With a post like that it wouldn't surprise me if it got locked.

    @ Corka I suggest you read this thread,
    https://forums.totalwar.org/vb/showthread.php?t=87816
    it may give you some answers as to why you are very untrustworthy, also if you really don't like the way the alliances work at the moment you can PM me and I will send you a little fix to the ai diplomacy file which will make the ai more trusting of you, although that won't fix your global standing, allies shouldn't go against you so easily.
    Last edited by Durallan; 06-27-2007 at 09:06.
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  9. #9
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by Sheogorath
    <snip> ~sapi
    Note to administrator:

    Please do not lock an entire thread because of one bad apple. The rest of us can ignore him.

    Thanks, and sincere respect.
    Last edited by sapi; 06-28-2007 at 08:26.
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  10. #10
    Cynic Senior Member sapi's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by askthepizzaguy
    Note to administrator:

    Please do not lock an entire thread because of one bad apple. The rest of us can ignore him.

    Thanks, and sincere respect.
    We will not close a thread because of that; I'm very happy to see the maturity of the majority of this community.

    There's nothing wrong with such discussions as long as they remain civil.
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  11. #11
    Member Member Didz's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by Corka
    Then Turkey decides to be a moron and blockades one of my ports. WHY WOULD YOU DO THIS? If you wanted to evilly betray me, why not launch a surprise army against my cities?
    I'm convinced that this is a consequence of the mission system overriding the AI. Certainly, when playing as a Catholic faction you will frequently get Papal missions to blockade ports for one turn in return for a reward and these ports are often owned by a faction that you are neutral or even allied with just because they annoyed the Pope. Its not so clear why when playing Egypt your ports would be targetted by missions but that still seems to be the most likely cause.

    BTW: I have frequently found that if you immediately offer the blockading faction a cease fire it will accept willingly and simply withdraw its fleet. Suggesting that having earnt its reward it is only too willing to go back to its AI controlled strategy.

    I'm surprised that this would not work with Turkey if they blockaded your port from a status of ally, but clearly for some reason they were very unhappy with you over something. Did you attack their blockading fleet?

    Quote Originally Posted by Corka
    I notice then that Hungary takes Constantinople. Not with a particularly large army mind, and Byzantine has a full stack nearby. So what do they do with it? They march it into /my lands and lay siege to one of my cities/. Their ally.
    I must admit I'm surprised that you are getting this much aggression from the strategic AI on Medium Campaign setting, but then I've never played Egypt so I don't know if its a factional variant.

    I found the AI behaved like this on VH campaign mode which was the main reason I went back to Medium. I can understand the fact that the Catholic actions would become intransigent given the Papal demands for crusades and the fact that you occupy the holyland but that doesn't explain why the Moors and Turks are being so hostile.

    I haven't had that problem playing Turkey and I never give anyone money except the Pope when I'm playing Catholic. Are you sure your playing on Medium?
    Last edited by Didz; 06-27-2007 at 11:26.
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  12. #12
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Diplomacy is broken

    As Egypt, you have to wipe the Turks to win. They know this. Is that such a big surprise that they don't really trust you ? Don't expect people you need to kill, or who need to kill you to be your bestest friends ever.

    As to why Hungary attacked you... well, you *are* a filthy heretic . And a powerfull filthy heretic to boot. No one likes number 1.

    EDIT : Also, consider this : you most likely have taken Jerusalem by now. Everybody, their mothers and their dog want, nay, NEED Jerusalem to win. Capturing it AND being a filthy heretic is just asking for pain.

    @Didz : he took half their cities. That might piss them off a smidgen
    Last edited by Kobal2fr; 06-27-2007 at 12:02.
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  13. #13
    Member Member Didz's Avatar
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    Default Re: Diplomacy is broken

    @kobal2fr
    I thought he only did that after they refused to ally with him.

    Do the Short Campaign goals really influence the behaviour of the AI in the full campaign?

    Finally, my understanding was that Corka is complaining about the fact that the Byzantines preferred to attack him rather than defend or retake Constantinople with their massive army, not that the Hungarians captured Constantinople. That does seem a bit odd particularly as the Byzantine reaction is not limited by papal edict.

    I also wonder if there is a clue to the behaviour of the AI in the fact that Corker admits to using Jihad's to capture rebel states. It strikes me that constantly using Jihads or Crusades to capture settlements and then repeatedly beating the other factions to acheiving the rewards is going to be pretty annoying for the other factions involved. But I have no evidence that this is a fact in the game.
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  14. #14
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by Didz
    @kobal2fr
    I thought he only did that after they refused to ally with him.

    Do the Short Campaign goals really influence the behaviour of the AI in the full campaign?
    Yup. Almost all "want peace" lines in the AI file have AND IS NOT SHADOW FACTION as a prerequisite. Also, factions will never offer their shadow factions to become their vassals, nor will they accept to become the vassal of their shadows. This leads me to assume shadow factions are the ones you need to off in a short campaign.
    Last edited by Kobal2fr; 06-27-2007 at 12:09.
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  15. #15
    Member Member Didz's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by Kobal2fr
    Yup. Almost all "want peace" lines in the AI file have AND IS NOT SHADOW FACTION as a prerequisite. Also, factions will never offer their shadow factions to become their vassals, nor will they accept to become the vassal of their shadows. This leads me to assume shadow factions are the ones you need to off in a short campaign.
    My question was whether this is also true of a Long Campaign, where no shadow factions are specified.
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  16. #16

    Default Re: Diplomacy is broken

    Quote Originally Posted by Kobal2fr
    Yup. Almost all "want peace" lines in the AI file have AND IS NOT SHADOW FACTION as a prerequisite. Also, factions will never offer their shadow factions to become their vassals, nor will they accept to become the vassal of their shadows. This leads me to assume shadow factions are the ones you need to off in a short campaign.
    Pardon me for asking, but what is a "Shadow Faction?"

    In addition, yes, the AI doesn't have much of a sense of self-preservation.

  17. #17

    Default Re: Diplomacy is broken

    Quote Originally Posted by Kobal2fr
    As Egypt, you have to wipe the Turks to win. They know this. Is that such a big surprise that they don't really trust you ? Don't expect people you need to kill, or who need to kill you to be your bestest friends ever.
    thats not necessarrly true, once when I was playing as england I actually had an alliance with france the lasted the entire game I couledent belive it, but as we were all saying yes I do agree the the diplomacy in m2tw sucks, hell once I was trying to get scotland to go to war with me and the absolutly wouldent I evan stuck a fort in their territory garrisoned with ONE unit of peasants and I left york almost completly undefended. it seems like whenever you want a faction to go to war with you they will stay at peace with you the entire game but when you want peace they will start a stupid and pointless war by blocking one of your ports.

  18. #18
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Diplomacy is broken

    Didz,

    I totally agree that other elements of the game need to be more important and the pure "Battle" aspect reduced. I don't think those aspects are relevant to what is broken about diplomacy and how diplomacy needs to be fixed.

    M2TW is a very fun game, but it has some major issues. One of the issues is that diplomacy as written doesn't generate results that add to game play. Another issue is how the diplomacy that is included doens't work. I'm just trying to stick to the later. I think there needs to be another thread regarding how to balance the different aspects of the game to give a much better feel to the entire game.

    I've a feeling we are much in agreement on what needs to be fixed, I just have a tendancy (from modding another board) to keep things on topic. Call it the anal part in me.

  19. #19
    Member Member Didz's Avatar
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    Default Re: Diplomacy is broken

    @John

    Fair enough....though personally I see the two issues as somewhat inter-related. If diplomacy had options which were capable of producing game changing results then it might get used more, on the other hand the fact that it has no vital role in the game means that for most players the fact that it doesn't isn't even noticed.

    The bottom line is that in STW it was possible to win the game using just agents, that is no longer possible, the game has got more complex but the strategic options have actually got much simpler.

    Key issues that need to be fixed with diplomacy:
    a) A more transparent and easily monitored relationship system.
    b) Alliances need to mean something, and be worth having.
    c) Trade Rights need to be visibly beneficial.
    d) A 'get off my land' option.
    e) Major reduction of mission overrides, that cause trivial wars.
    f) A clear means of visually representing power blocks forming in the game.
    g) Alliances should come with obligations.
    h) Request support options need to be added, to allow allies to request money, troops, assistance.
    i) Allies should be able to set missions for each other.
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  20. #20

    Default Re: Diplomacy is broken

    Quote Originally Posted by Corka
    It might be a bit better than in Rome, but I swear diplomacy in Medieval is just plain broken. I am talking about version 1.2 so you know. The AI controlled nations of Europe are moronic. The only way to keep them peaceful is to constantly feed them gold. It doesn't matter that you are the strongest military power in the world, and that they are the weakest.

    I decided to give Egypt a go on a long campaign M/M with diplomacy in mind. .......Then Turkey decides to be a moron and blockades one of my ports. WHY WOULD YOU DO THIS? .......I invade, take half their territory, and ask if they want a ceasefire now that its clear they really don't have the advantage. .......Then the pope declares a crusade on Antioch. England, France, Poland, Denmark, and Spain all join. I'm now at war with /all/ of them .......I look at my repuation.... somehow I'm very untrustworthy?? Even though I've been doing everything in my power to be a nice guy? Giving money to nations i'm at war with, always releasing prisoners... yet I'm very untrustworthy. .......Then its the same story- Byzantine refuses for a ceasefire, relations plummet, and I have to take their territory. ......Russia and the Moors both refuse to ally with me for some unknown reason, even though I started feeding them gold and we share the same enemies.

    Diplomacy in M2:TW sucks.
    There's two issues here, as I see it. The first is seemingly senseless and/or random port blockades by the AI. This is what tripped you up in the first place: the AI doesn't necessarily need to have any ill-intent towards you to blockade one of your ports, so this can happen even when you're playing the good guy. This is what happened here.

    The second issue is maintaining a trustworthy reputation whilst being at war. The game is designed to make this very difficult. Essentially, every turn you're at war, your reputation drops. The more your reputation drops, the more inclined other factions will be to avoid allying with you and to think of attacking you. There are two routes around this.

    The first is to become good at blitzkrieg and make sure every war you get dragged into finishes very quickly; however, if the faction you're fighting has lots of allies, you'll struggle to maintain a trustworthy relationship (they'll still keep their alliance with a destroyed faction, for some reason). The second is to avoid wars - but as you've shown, that's easier said than done.

    Does this mean diplomacy is 'broken'? That depends on what you think a working diplomatic engine should offer. I get the impression that some people would like an engine that allows them to maintain great relationships with everyone when they want to but also allows them to go on the rampage when they feel like it too. I can't see how that can work.

    A diplomatic engine that was nice when the player was nice and nasty when he was nasty would be no challenge at all. Imagine it: turns 1-20, be nice to everyone, grab all rebel provinces and build up your economy; turns 21-40, be nasty to factions A and B thereby causing them to attack you, allowing you to maintain good relations with everyone else; turns 41-60, repair relations with badly bruised factions A and B, turn up the heat on C and D so they attack you without your reputation being damaged; and so on. That may be a gross oversimplification but it sounds like what people seem to want.

    Historically, alliances between genuine rivals and neighbours in medieval Europe and the Middle East where very, very rare. Most retainers were bound to their liege by loyalty alone (from a legal point of view, anyway). You had to be suspicious of your neighbour because you were in competition with him for the loyalty of powerful vassals and the territory they held. You might work together on a Crusade but this worked better in theory than in practice (cf. Richard oc e no and Philip Augustus and the 3rd Crusade). As for the Muslims - well, you might think they have more in common with each than with the Christians but why? The Egyptians and Turks disputed the Caliphate and the Moors had little to do with the other two. And inter-faith relations? They were shocking for the most part. The game reflects all this.

    In medieval Europe, a state of undeclared war existed between close neighbours for much of the time. It was highly unusual and very difficult for neighbouring monarchs to maintain good relations for long periods. Most didn't bother to try, although they'd avoid outright hostilities for the most part too. Hence the state of undeclared war I mentioned earlier. Border raids, cattle rustling, etc. If either side ever wanted to build a case for a 'just war', they normally didn't have to look far.

    So, is the diplomatic engine broken? Yes, in so far as you can't tell opposing armies to get off your land and you can't broker ceasefires easily enough; no, in so far as being able to easily manipulate factions to behave as you wished simply on the basis of how you behaved to them would be one-sided, unrealistic and unchallenging.

    The real problem, as I see it, is the pesky one boat blockades that tend to start all these things snowballing in the first place. Get rid of them and the whole thing makes much more sense.
    As the man said, For every complex problem there's a simple solution and it's wrong.

  21. #21
    Member Member Durallan's Avatar
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    Default Re: Diplomacy is broken

    I think it would be fixed by a statement that was added to it like it should say

    IF target_faction is ENEMY and SHARE BORDERS = 0 then SET PREFER_NAVAL_INVASION = 1
    else SET PREFER_NAVAL_INVASION =0

    or whatever I'm not too sure how the prefer naval invasions thing works I'd have to look but it seeem ABSOLUTELY rediculous that the mission generator would generate missions for the AI against nations that you have high standings with, or are allied with! they really should have done something along these lines and that should have curbed the random naval attacks and sieges.
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    Member Member atheotes's Avatar
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    Default Re: Diplomacy is broken

    I agree with what Diotavelli says...
    In my last campaign, i played the Scots and managed to maintain alliances with Spain, France and Papal states throughout the campaign and with Russia till they were wiped out by the Mongols. Sicily was also an ally for 100+ turns who then blockaded a port and broke the alliance... Even when i finished the campaign (barely managed to get the 45 cities required) i was at war only with Sicily, Denmark (perenialy excommed), Turks and Egypt.
    Last edited by atheotes; 06-27-2007 at 17:31.

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    Member Member WhiskeyGhost's Avatar
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    Default Re: Diplomacy is broken

    A good way to get your old allies off your back is that when they decide to siege/march troops into your lands, do the same, and they will almost immediately retreat their forces.......in fact, i've broken long powerful sieges simply by placing a decent sized (yet inferior) army near one of their towns without actually attacking it. Also, they seem to be a little more receptive to a ceasefire if you actually pose a threat on their cities (as apposed to being on the defensive in your towns)


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  24. #24
    has a Senior Member HoreTore's Avatar
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    Default Re: Diplomacy is broken

    The OP simply hasn't figured it out yet. When you figure out what does what, then it's a lot easier and makes a lot of sense.

    Also, the problem isn't so much the diplomacy, it's the campaign AI, ie. when they declare war they don't send enough troops(though they do send a lot more if you bump their money). Remember, the AI shouldn't just attack because they hate you, it's logical that they backstab and attack a close friend on the simple grounds that they want more land/cash. The problem though, is that they don't attack properly.
    Still maintain that crying on the pitch should warrant a 3 match ban

  25. #25
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Diplomacy is broken

    Personally, I wish that alliances would reflect what they were really used for during the time period; attacking someone. In reality alliances were not about defense but were about attacking a mutual threat or enemy.

    The French and the Scots allied not because they liked each other or to ensure peace between themselves. They allied against the English. Nothing in there was a "To help each other" concept outside of getting rid of the English threat.

    I do wish that there was more of that in the game. It would still seem "Broken" to anyone in the lead as no one would want to be the "Ally" of the largest power around. Sure, they would want to stay friendly to avoid having you destroy them, but they would not ally with you against someone else.

  26. #26
    Member Member Didz's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by diotavelli
    There's two issues here, as I see it. The first is seemingly senseless and/or random port blockades by the AI. This is what tripped you up in the first place: the AI doesn't necessarily need to have any ill-intent towards you to blockade one of your ports, so this can happen even when you're playing the good guy. This is what happened here.
    As I've already said, I'm pretty much convinced that this is a consequence of the mission system, not a diplomatic or strategic AI initiative.

    We all get these missions either from the Pope or the council to blockade port X for one turn and earn a reward. My theory is that the computer controlled factions get them too and that when they do they are forced in some way to comply with them thus triggering rather silly wars with their neighbours.

    The reason I beleive this is the case is quite simply that if you ignore these blckades they are frequently just lifted and the enemy fleet just sails off. But even before then if you send a diplomat to your new enemy and offer a 'ceasefire' they are frequently only too happy to accept, and will actually lift a blockade immediately. To me this suggests that the intention was never to start a war merely to grab the reward.

    Quote Originally Posted by Kobal2fr
    "If they have more than 3 times as many men as us on their frontlines, and their total strength is more than twice ours, and their economy is much better, and they're our strongest neighbour, then raid and want_allies_against_him".
    In many ways this makes a lot of sense.

    I was trying to think how I would deal with that situation if I was in control of the weaker faction. The problem seems to be that the strategic AI isn't up to the task of forming and commanding an effective raid and the diplomatic system doesn't provide much benefit from forming alliances.

    So, whilst the theory is sound the practice is poor.
    Last edited by Didz; 06-28-2007 at 09:51.
    Didz
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  27. #27

    Default Re: Diplomacy is broken

    Quote Originally Posted by Didz
    As I've already said, I'm pretty much convinced that this is a consequence of the mission system, not a diplomatic or strategic AI initiative.
    Apologies - I thought my post made it clear that I considered the blockading of ports to be a separate issue to the diplomatic engine: the engine may not be broken (depending on your POV) but the random blockades are the real problem.

    Quote Originally Posted by Didz
    We all get these missions either from the Pope or the council to blockade port X for one turn and earn a reward. My theory is that the computer controlled factions get them too and that when they do they are forced in some way to comply with them thus triggering rather silly wars with their neighbours.
    I agree.

    Quote Originally Posted by Didz
    The reason I beleive this is the case is quite simply that if you ignore these blckades they are frequently just lifted and the enemy fleet just sails off. But even before then if you send a diplomat to your new enemy and offer a 'ceasefire' they are frequently only too happy to accept, and will actually lift a blockade immediately. To me this suggests that the intention was never to start a war merely to grab the reward.
    And this is where the blockades-as-rewardable-missions function is clearly broken, regardless of them being senseless in terms of the specific strategic situation when undertaken. The Pope, Council of Nobles or whoever request a blockade and offer a reward. The faction goes for it and claims 500-2500 florins (typically).

    They have also started a war and, unless someone requests a ceasefire, their reputation will suffer as a result. Hence so many factions slide into "untrustworthy" status. At this point, no one will ally with them and they are likely to be attacked, so their reputation won't improve and will almost certainly worsen. Thereafter, they will attack anyone and everyone because they won't benefit otherwise.

    The faction should balance the merits of 500-2500 florins right now with long-term hatred by all other factions and near-constant warfare; it doesn't. This means it is not looking after its own long-term interests. At least some of the time, it should do.

    I don't think that random port blockades should be eradicated: when I first saw them I thought they were intended to represent unofficial privateering actions by hot-headed commanders - the sort of thing that did happen in this period. They need to be toned down and reduced in number, however. And factions should be readier to make redress for them and less inclined to let these actions lead inevitably to all-out war.
    As the man said, For every complex problem there's a simple solution and it's wrong.

  28. #28
    Member Member Didz's Avatar
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    Default Re: Diplomacy is broken

    Quote Originally Posted by diotavelli
    The faction should balance the merits of 500-2500 florins right now with long-term hatred by all other factions and near-constant warfare; it doesn't. This means it is not looking after its own long-term interests. At least some of the time, it should do.
    True, and I think this is a good measure of the poor quality of the strategic AI. Because, quite clearly if the strategic AI is willing to accept these missions for the short-term benefit they represent but not take into account the long term impact they will have on its factions future, then it seems equally likely that this is exactly how it deals with every other opportunity it is offerred during the game.

    So, its reasonable to assume that, at best, what the AI is doing is reacting to short term tactical opportunities rather than thinking strategically and, at worse, what is happening is that it is simply being driven by a series of reactive triggers and not actually employing any artificial intelligence at all.
    Last edited by Didz; 06-28-2007 at 11:57.
    Didz
    Fortis balore et armis

  29. #29

    Default Re: Diplomacy is broken

    I meant thats basically /all/ that should affect reputation. None of this business where being at war with dead factions constantly pulling it down.
    I wasn't complaining about the diplomacy because I find everyone out to get me /too hard/. The world is easily conquerable regardless. But surely I should be able to play the diplomat if I want? It shouldn't render all my neighbours into being completely docile, but I think that it SHOULD be possible to have another nation as an actual ally, and if I really make the effort. But right now an alliance is really just lip service and you don't gain much from it.

    I think batting down the hatches would be a far more effective strategy for the AI. As it stands even your allies will occasionally decide to launch their armies against you for what seems no real reason other than to be a bit of a pain to the player. But you kill their armies in the field or at your walls, and then you can happily take over due to their now depleted garrison.

    If all the towns and castles i was bordering with were fortified with large garrisons, I'd think twice about attacking. Particularly if we aren't already at war and it would give me a reputation hit.


    I just assumed the relations naturally went down to very poor. Otherwise I have no idea how I could have upset someone on the other side of the world who I had no diplomatic relations with in the first place. I find that if I don't try to curry favour, every nation holds me in poor/very poor regard.

  30. #30
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Diplomacy is broken

    I just assumed the relations naturally went down to very poor. Otherwise I have no idea how I could have upset someone on the other side of the world who I had no diplomatic relations with in the first place. I find that if I don't try to curry favour, every nation holds me in poor/very poor regard.
    That's because you're number 1. Everyone progressively hates the first, second and third best factions, and everyone progressively loves the last 5. Pretty normal in my book. No one likes the US, but the Caiman Islands are groovy .

    That depends from how deep is the gap to fill (sometimes, it's hopeless); in my games, I try to imagine what I'd do if I was a 2-provinces-left faction bordering with an empire with 30.

    The first priority is not to make him smaller, the first priority is "survive; make the things the way he'll never attack us until we have rebuilt a decent kigdom by foraging on other factions, no matter if you have to become his vassal, no matter what you pay; we must be on his side or remain neutral, or it's game over".
    Yes, but that's what I said : if you're going to lose anyway, might as well try and take the leader down a peg to give others a better chance.
    This often happens in board games too btw. During the last few turns, underdog players often try to ruin other players' positions or do silly stuff out of spite/bitterness/fun/to keep things suspensefull to the end, which is why I often play to be second during most of the game. And often win in the end because of it.

    But I was wrong before : I rechecked and raids are launched when a faction is outproduced BUT has immediate and local military superiority, otherwise it's invade_none. So they'll raid when they have the opportunity to do so in the short run, otherwise they won't.
    Thing is, I don't know how "frontline strength" is calculated at sea... Maybe keeping a strong navy could prevent the blockades ? Maybe what we see as one big sea is divided in zones extending from province coasts &#224; la territorial waters ? I've got nothing.

    I don't think that random port blockades should be eradicated: when I first saw them I thought they were intended to represent unofficial privateering actions by hot-headed commanders - the sort of thing that did happen in this period. They need to be toned down and reduced in number, however. And factions should be readier to make redress for them and less inclined to let these actions lead inevitably to all-out war.
    Agreed wholeheartedly, but I can't think of a way to do it - as a modder, I can modify and tweak in what circumstances the AI will prepare_invasion, invade_immediate, invade_opportunistic, raid etc..., but not *what* they do when told to do so. The meaning of those different behaviours is hardcoded AFAIK. Nor can I tell AIs how better to react to "not really a real war at all" - it's all War or Peace to them (Tolstoy had it wrong I guess ).
    Anything wrong ? Blame it on me. I'm the French.

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