Assuming the game is released in decent form, there are well-monitored and moderated communication channels, regular updates (quarterly would be good; a reasonable expectation from my point of view) that reflect the majority and priority of requests from the gaming community, and a general spirit of service on the part of the TW makers, I would be willing to pay up to $20 a month US for an online subscription. I would play often to justify that investment.

Now, that said, much would also depend on the caliber and demeanor of the gaming community that participated regularly. I wouldn't pay one thin dime to hang out with a bunch of witless, run-of-the-mouth, graceless twits. Conversely, if many of the "serious" players of old were playing regularly in such a scenario, who strive for excellence and give good contests with a bow and a salutation, win or lose, I would happily pay and play.

Support systems like an online application that facilitated the creation and management of tournaments, a ranking system that worked for those who wanted to participate, and analytical tools like those that have been made by community members in the past, would be big pluses. I would like to see the return of private, passworded rooms (this would help with the issue of being inundated with human garbage in the foyer). An online campaign that worked would be over the top.

I have a limited amount of time to play games, but I love to play games in my spare time. Online contests with and against other humans add another dimension to gameplay and are far superior to single-player contests against an AI. If I had to choose one type of online game to play, it would definitely be TW--but the current offerings just don't cut the mustard for me. Not by a long shot. Combine this with the severely degraded level of quality in personalities online, and it's a hell no go for Masa.