I just read your proposals in the now closed thread, and like them alot. To make the game more accurate would be great for us wargamers but unfortunately for CA, now Sega, it's all about making money. Selling to 8 year olds for a slaughter-fest. TW might have started to create a accurate wargaming engine, which it achieved to a great extent, but there are still aspects that won't be fixed as it interferes with game play, simplicity, or no $$$ return value. You can argue until your blue in the face, they won't get fixed.
The aspect of the engine that can be modded, have been and great mods have been produced, but there's a limit! Some modders have decided to abandon the TW engine and go elsewhere .. good luck to them, hope they understand the complexity involved and can go beyond what CA have achieved. Time will tell.
As to your points about soldier stances, from memory roman legionaries were taught to be aggressive, even on the defensive, as they were mostly always outnumbered by attacking foes. Pilums then shield pushed forward, step forward, gladius in the guts. This step forward was designed to stop enemy momentum and transfer it back to the cohort.
In regards to attacking units trying to break up enemy units, yes, I actually changed the unit spacing of my Hastati to 2M (file) to remove the defensive aspects and make them attackers. The extra spacing actually achieves this to a certain extent, the Hastati unit collapses when units meet, and like a fluid, looks for gaps and open flanks in the enemy unit. Needless to say, Hastati must attack, they make poor defenders.
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