Thats not enough information, whats so good about it so I might try it?
Thats not enough information, whats so good about it so I might try it?
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
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Conclusion, Life is worth Living now.
Does the mod slow down the game considerably between turns? Looking at the very impressive list of improvements, I'm reminded of another mod I tried which tok a minimum of five minutes or so just waiting for the ai factions to take their turns. Since then I've been wary of mods using larger maps.
If not I'll have to figure out how to download it on my crappy dial-up.![]()
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
No doesnt slow it down, or if it does it isnt noticeable. Slows down the overall rate of the game though, changing it to 2 turns per year and increasing the cunstruction times of buildings. Nice note is the scripting doesnt need to be manually activated.Originally Posted by Zim
Overall probably one of the better mods out for M2TW atm. At the least one of the more complete ones.
Wine is a bit different, as I am sure even kids will like it.
"Hilary Clinton is the devil"BigTex
~Texas proverb
Mmmmmmm, when I heed its information page, this mod appears to be a splendid one. 'thas been a while since I tasted M2TW and I have not yet used the latest patch (-- the second one). It is very difficult to... resist... installing... must... not... arrrgh. It brings me shame to even have this desire of playing M2TW dominate me. I must restrain myself.
*leaves*
Emotion, passions, and desires are, thus peace is not.
Emotion: you have it or it has you.
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Pay heed to my story named The Thief in the Mead Hall.No.
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Check out some of my music.
Originally Posted by BigTex
No slowdown at all. I've been wary of bigmap mods because of that one I've played but it must have been something else.
I hadn't even thought of the script activation thing. It is nice not having to click the advisor at the start of every game session.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Must admit it looks pretty interesting, not sure about the logic for paying for seiges though. What is that supposed to represent?
Didz
Fortis balore et armis
@Didz : I suppose it's akin to your idea of making troop upkeep higher in foreign lands to reduce blitzing. Or maybe it's meant to represent the added difficulties of maintaining an idle army that needs food, housing, "entertainment", the need for a "military police" of some sort to keep a modicum of order because boredom, idleness and edged weapons don't mix well and so on.
I must say this mod does look very good on paper - I had already read their wikipage some time ago, but didn't download it in the end because it really sounds like an entirely new game to learn and figure out![]()
Anything wrong ? Blame it on me. I'm the French.
@Kobal2fr
Either that or possibly the cost of hiring all the local labour for making seige engines, ladders and digging seige works etc.
its not quite the same as my idea in that it doesn't kick in until a seige is started whereas my penalties would apply as soon as an army crosses the border.
Didz
Fortis balore et armis
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