I played Oblivion a lot, and in total I liked the game, although the many points of criticism I have could make it sound like I hated it. My primary concern was the stiff combat, and the too weak gravity force when jumping, my secondary concern was the lack of more artistic, dramaturgic planning and a darker, more intense atmosphere. The fact that I had travelled to all the cities in the game within the first 5 hours of gameplay or so ruined a bit of the exploration aspects a bit, and I think a gradual travel to new areas unlocking along the way, with increasingly dark and intense atmosphere, would have given an excellent climactic feeling I felt the game lacked.
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