Eques is very bad for this plan - it decreases the chance of gaining Senate offices. That's what the trait says, anyway, and would be historically correct if it works the way it says it does. The equestrian families in Rome were a step below Senatorial rank. Indeed, one could argue that the Eques trait should give -10 fertility, in the sense that the characters we actually see in EB are assumed to be the leading Senators - Eques aren't Senators, therefore an Eques family should disappear from the game... If Eques is backwards like large granaries, having opposite effects from what the text says, I'd like to know about it!
If you actively seek Eques, governing a mining city (Illyricum, for example) seems to work. Senators were not supposed to engage in commercial activity other than owning land (or something along those lines), so extensive mining may have triggered the first Eques in my game. Or maybe it was coincidence - rich city, long term governor -> Wealthy -> Eques.
I agree with the rest of Victor1234's advice - the starting Cotta rocks, I think you'd have to take active efforts to prevent him from becoming Consul eventually. Though in my game he made Consul several years after the historical figure actually gained his second Consulship... Though he was governor of Carthage the whole time, so I guess it balances out.![]()
Enslave is not especially relevant for Wealthy. Two exterminates often does it, as does extended governorship in a wealthy city. If command stars are a concern, governing a city with a Mars temple seems the most reliable method I've found to gain a couple.
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