I haven't checked the generals, ballistas and others but the militia hoplites are supposed to be zero turn recruitment. Why do you think they're supposed to be 1 turn recruitment?
I haven't checked the generals, ballistas and others but the militia hoplites are supposed to be zero turn recruitment. Why do you think they're supposed to be 1 turn recruitment?
Are they? comming from playing Vanilla RTW. I would be able to recruit 1 unit per turn (ie: Milta Hoplites) When playing this faction, I can put 6 miltia hoplites in my queue; I will have 6 units of hoplites, and zero new units in my recruitment queue the next turn.Originally Posted by Squid
If I play as Rome, and put 6 units in the recruitment queue; Come next turn I will have 1 unit complete; and 5 units remaining in my recruitment queue.
Example:
Here is the queue before End of Turn
Here is the queue after (not all units where recruited)
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One of the things you can modify with the game is how long a unit takes to recruit. Most units in Roma Surrectum are under 0 turn recruitment, there are some which are 1-turn recruitment, and at least one or two units which are 2-turn recruitment.
Ahhh... I think I got it. When I applied the "new" patch, it must of overwritten my initial settings.
Ill see if I can figure it out.
Thanks again for the help, and if there is a way I can make a little donation to the cause, please let me know
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