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  1. #1

    Default Unit recruitment

    I'm not sure if this may be just apart of the game but I cannot seem to recruit units within some regions after I have conquered them. I currently build the type 2 goverment within these regions if that has anything to do with it.

  2. #2

    Default Re: Unit recruitment

    You generally need to build new barracks, and not rely on existing ones from past factions.

    That said, some regions are just odd like that, and for whatever reason the EB team never got around to allocating units to that particular place, or felt it didn't warrant them.

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit recruitment

    Also, it depends on what faction you are playing as. If you are playing as the romans, check the FAQ for the reform requirements.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: Unit recruitment

    Yes, as Romans, you're stuck building Greek-levy type units in Southern Italy, and Gallic-levy type units in Northern Italy until you get the Polybian reforms.

  5. #5
    Handler of candles Member Xehh II's Avatar
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    Default Re: Unit recruitment

    Ihave a similar Question, how do I recruit Regoion troops? I build Level $ gov but the regoion MIC doesn't recruit anything and the factoal MIC don't do much either.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  6. #6

    Default Re: Unit recruitment

    Well, in general Level 4 Gov's with Regional MIC's recruit only levy-type troops until the higher levels (meaning you're in for a considerable investment). But once again, some regions just do not have any worthwhile regional troops, for whatever reasons the EB team has just not decided what to do with those provinces.

    I honestly wish that, in those cases, The EB Team had just disabled Regional MIC's if possible. It's quite annoying because it's not like you can check the building browser and know what's coming up.

    A word of advice: If you want to see what the higher level barracks offer, but don't want to wait half the game, and spend half your treasury to find out use these 'cheats' by using the tilde or ` key on the campaign map.

    process_cq "settlementname" (No quotes when you input it.)
    add_money 40000

    The first cheat instantly finishes whatever you have que'd up in the building que for whatever settlement you specified. The second one just adds money to your treasury, so that way you can add a bunch of money to pay for the regional barracks, and then upgrade them fully to see what's in store. Once satisfied, simply destroy the high level barracks, and begin to build it anew to play 'fair'.

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