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  1. #1

    Default Re: Unit recruitment

    You generally need to build new barracks, and not rely on existing ones from past factions.

    That said, some regions are just odd like that, and for whatever reason the EB team never got around to allocating units to that particular place, or felt it didn't warrant them.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit recruitment

    Also, it depends on what faction you are playing as. If you are playing as the romans, check the FAQ for the reform requirements.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Unit recruitment

    Yes, as Romans, you're stuck building Greek-levy type units in Southern Italy, and Gallic-levy type units in Northern Italy until you get the Polybian reforms.

  4. #4
    Handler of candles Member Xehh II's Avatar
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    Default Re: Unit recruitment

    Ihave a similar Question, how do I recruit Regoion troops? I build Level $ gov but the regoion MIC doesn't recruit anything and the factoal MIC don't do much either.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  5. #5

    Default Re: Unit recruitment

    Well, in general Level 4 Gov's with Regional MIC's recruit only levy-type troops until the higher levels (meaning you're in for a considerable investment). But once again, some regions just do not have any worthwhile regional troops, for whatever reasons the EB team has just not decided what to do with those provinces.

    I honestly wish that, in those cases, The EB Team had just disabled Regional MIC's if possible. It's quite annoying because it's not like you can check the building browser and know what's coming up.

    A word of advice: If you want to see what the higher level barracks offer, but don't want to wait half the game, and spend half your treasury to find out use these 'cheats' by using the tilde or ` key on the campaign map.

    process_cq "settlementname" (No quotes when you input it.)
    add_money 40000

    The first cheat instantly finishes whatever you have que'd up in the building que for whatever settlement you specified. The second one just adds money to your treasury, so that way you can add a bunch of money to pay for the regional barracks, and then upgrade them fully to see what's in store. Once satisfied, simply destroy the high level barracks, and begin to build it anew to play 'fair'.

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit recruitment

    Quote Originally Posted by Ravenic
    I honestly wish that, in those cases, The EB Team had just disabled Regional MIC's if possible. It's quite annoying because it's not like you can check the building browser and know what's coming up.
    And how, pray, do you expect us to do that, given that it is impossible to do.

    There are still a lot of regionals to come so hopefully more areas will be filled out in the next release.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #7

    Default Re: Unit recruitment

    Its odd.. I've not used any cheats sofar and do not wish too yet. I make around 40k-50k per turn if i don't build or recruit anything each turn.

    But thanks for all the advice

  8. #8
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Unit recruitment

    Quote Originally Posted by Foot
    And how, pray, do you expect us to do that, given that it is impossible to do.

    There are still a lot of regionals to come so hopefully more areas will be filled out in the next release.

    Foot
    Couldn't it be done with hidden resources? It's good idea actulay, as it would stop the ai waisting its time and money, (which it does atm). If the eb team dosen't take this up then I might do it for a unoficical mod.
    Last edited by Pharnakes; 07-04-2007 at 23:33.
    Asia ton Barbaron The new eastern mod for eb!

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