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  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Unit recruitment

    But why couldn't you have 5 hidden reources, one for each mic level, and make the resources and requirments? Ok, it would take up quite a few hidden resources, but theres plenty and to spare, or have you got plans for all of those that haven't been used yet?
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  2. #2

    Default Re: Unit recruitment

    wow.... people talking about coding and s****... I am so confused..... but u never know, I might just learn something.

  3. #3

    Default Re: Unit recruitment

    Well we have about 19 MIC. Since in each province those 19 MIC could be caped on different level we would need in worst case scenario 19 * 5 resources.
    Plus it would be incredibly difficult to keep data in sync.
    Changing recruitment would also require changing HR distribution.

    Edit. AI doesnt build buildings with no bonuses.
    And human player will know exactly what can be build where after we release our Recruitment guide.
    Last edited by LorDBulA; 07-05-2007 at 06:57.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit recruitment

    Quote Originally Posted by Pharnakes
    But why couldn't you have 5 hidden reources, one for each mic level, and make the resources and requirments? Ok, it would take up quite a few hidden resources, but theres plenty and to spare, or have you got plans for all of those that haven't been used yet?
    Because then you would need 5 per faction (as each faction different recruitment zones) which would be 100 HRs. Not really plausible is it!

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  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Unit recruitment

    You might need a factional and a regional HR split, per faction - so, 200 if you did every level.

    Also, you might need the OR conditional to work differently to get the regional barracks working correctly with the HR system.

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