Well, I don't know, maybe the AI is "valouring up" its units as it want anyway, whatever the level? But you have a point there.Originally Posted by Agent Miles
This is, IMHO a tough case, the AI probably takes the morale stuff in account. But I rememeber when i was a TW "kid" a year ago, my first campaign on easy, playing thevikings: I had several times a unit of viking landsmen holding preternaturaly, stil standing and fighting while being reduced to 30 people approx. So help had been succesfully provided. On normal the unit wa routing and made another unit root and an easily won battle on easy just because of the morale boost became, with the same strategy a lost battle on normal... So this +4 our -4 for "starting morale bonus" has a big impact on the battle outcomes.Originally Posted by Agent Miles
I agree with the fact that a morale boost can be found with religious monuments (but I think you need lots of those to have +4, this is a reliquary + a church, or cathedral + monastery for christians, it takes ages to build them), and I know that a good strategy gives more tan +4/-4 morale bonuses/maluses. THen the +8 when cannt retrat turns to +12 on expert: the basic morale of berserkers who usually stay tothe last man...
I'm not saying expert is easier than hard. I say that there are some ways of using part of the difficulty as an advantage
Sorry for answering this with such a starting topic, But Agent Miles did have very interesting views, I could'nt help!![]()
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