Results 1 to 8 of 8

Thread: 'Lost Crusade' notes

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: 'Lost Crusade' notes

    I am interested as well, if just to know how many people are actually trying it. So far I haven't received a single PM with a 'result'. If we don't get some responses on the Gahzette Challenge, we probably won't continue to run it.

    On the off chance that some people have no idea what this is about, here's the section from the Gahzette:

    The Gahzette Challenge

    Have you never been defeated in battle? Do you think the TW games are too easy? Are you bored by the same old starting positions? The Gahzette Challenge is made for you! Download the saved game and see if you can achieve the victory conditions faster than anyone else.

    Gahzette Challenge 1: The Lost Crusade

    In 1095, the First Crusade was called to capture Jerusalem. A large contingent of English nobles responded to the call and set sail for glory and profit in the East. Weeks of bad weather separated the English fleet from the rest of the Crusade and on one dark evening a huge storm arose, severely battering the ships. The English Crusaders managed to ground their fleet on a desolate shore without much loss of life, but the ships would never sail again. They took shelter in a nearby abandoned fort. In the morning, they assessed their situation. They still had a large and powerful army, but their warchest would not be able to feed such a force for long without outside assistance. Cut off from the Crusade, out of contact with their homelands, the English were divided as to what to do. Some wanted to return to England. Others wanted to continue on to Jerusalem.

    Game Setup:

    Game: M2TW 1.2 (unmodded)
    Faction: England
    Difficulty: VH/VH
    Starting Year: 1096
    Battle Time Limit: On
    Manage All Settlements: On
    All AI factions start with an extra 100,000 florins, except Papal States, Rebels, Mongols, Timurids, and Aztecs

    Victory Conditions: Control London, Nottingham, Caernarvon, York, Edinburgh, Inverness, Dublin, Jerusalem, and Antioch. Jerusalem must have a Cathedral (Regular or Huge). The player who achieves these victory conditions in the earliest game year wins.

    Saved Game: http://www.totalwar.org/patrons/pbm/lostcrusade.zip

    To submit a winning game, send a PM with a link to a copy of the saved game to TinCow before July 25th.
    Last edited by TinCow; 07-09-2007 at 22:12.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO