Hi SignifierOne,
I haven't given up on settlements; it's just that this is like the mesh
format times 91 (the number of independent meshes I've seen so far
in just the village world model.) The village.world file is 3.9 Mbytes
and I'm at 3.85 Mbytes which sounds like I'm almost done except that
the meshes seem to be over and there are a bunch of strings here.
Maybe a few more days then its like, ok, now I've read it, what now?
As a first cut, maybe just something that lets a user mod an existing
settlement (have to come up with new terminology, the format seems
to define complexes of multiple structures) but not add new ones.
I.e. store all the granny strings I can't make heads or tails of in a
template file and then recreate the .world file with modified meshes.
Really ugly, though, save a template and then write out 91 .ms3d
meshes for every independent village model. Still haven't even thought
about what to do with the lighting information. Present for every mesh
but can't be stored or manipulated in a .ms3d file.
Oh well, if it was easy, it wouldn't be fun!
Just going to try a quick posting experiment, if this doesn't work I'll
start over in a new thread like alpaca suggested when I get to the
end of the .world file:
Code:
serialization::archive
3 4 4 4
264 0
267 0 0 0
2 0 184.550750732 0
40 0 -7.09150409698 1.21208238602 -2.87348890305
KE
Edit: Still no line feeds, I'll start a new thread when I've got something.
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