Combat definitely is a weak spot in Contact- I dont think I'd say it's unbearable though. Basically, you just change Terry to his combat stance and he'll automatically start hacking away at whatever enemy you have targeted.... that's pretty much the size of it. You can do some special attacks and you get to buy or find different weapons, but there just isn't very much to the combat. On the bright side, there's cooking, and you Terry can change into different costumes (after you earn them) to grant himself different abilities.Originally Posted by frogbeastegg
Contact is another game that I have shamefully left unfinished. Perhaps I need to try the frog method.![]()
I'm definitely loving that game right now. I've defeated my 3rd boss and sealed him in a casket- but those spaceship sequences are starting to get hard. I got killed trying to drag the jerk into orbit 3x last night before finally calling it a night.One title my attention does keep returning to is the one you said you were playing: Luna Knights. It’s one of those games where a lot is said about it while nothing much is said. Plenty of recommendations, barely a whisper about how it actually plays.
The basic gameplay is fairly straightforward, but it probably won't sound like it when I try to explain it.![]()
It's your typical isometric overhead view. Lucian, the vampire hunter is your melee specialist and performs his attacks with a sword. Aaron the, guild gunslinger, is your ranged specialist and uses solar guns. Lucian's energy is based on darkness, and he can only recharge it in moonlight. Aaron, being the opposite needs sunlight to recharge his energy. (Both can also use food/potions that you find). This gets interesting because based on the time of day and weather (which you get to influence later), the type of energy you want won't always be available. Also, you're fighting inside more often than not, so you need to find a skylight (which are pretty seldom) to let the sunlight/moonlight in for you to recharge. On the bright side, if you're outside under a clear sky you have a limitless supply of moonlight/sunlight, depending on the time of day.
You use energy when you equip a terrenial, aka elemental/nature spirit, to your weapon. Each start out with a dark(Nero) and light(Toasty) terrenial respectively. Lucian can't equip Toasty and visa versa. The other terrenials are enslaved by the various vampire lords and become accessible once you drag defeat and drag the lord into orbit.
Lucian can perform basic sword attacks with no terrenial at all equipped, but doing so adds the respective elemental power to his attacks at the cost of using energy. Aaron, otoh, requires a terrenial to be equipped (thus using energy) for him to fire. Many reviewers say that, because of this, you'll use Lucian almost exclusively. Personally, I haven't found that to be the case yet. Aaron already has 3 types of guns available to him, whereas Lucian still just has his sword- so I find myself using Aaron quite a bit, as I enjoy blasting enemies from a safe distance.
That shed some light on how it's played?
One thing most reviewers complain about- and they have a point- is running. To run, you doubletap the D-pad... but since it's an isometric perspective, you end up trying to press diagonally alot- this means you will end up running alot when you dont mean to. Running also uses up a small amount of your energy, so it does get irritating, but it hasn't ruined the game for me.
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