I was just thinking over the government sheme that EB has, where it is decided (atleast in the case of the Romani) in terms of traits. I was thinking that perhaps it could rather be done by anciliaries? In this way (as in BI's 'Dux Brittanica' etc.) the player has the oppertunity to decide who gets each specific post, so who, for example, is to be Consul and who is to be Censor. This would seem to me to provide a greater affiliation between the player and his generals and governors, and also be more historically representative; assuming that as the player you are playing as the senate. I'm sure that a game as well thought out as EB must have reasons behind what they do though, so I'm wondering why you chose to use traits to represent government offices?
Sorry if this has come up before, but I've been looking at these forums fairly frequently for a few years now, and I've not read about it!
Thanks.
Bookmarks