Well, from what I know the AI is hard-coded, but you can try the Darth mod. Here are the forums at TW Center.
Hope it helps a bit!
Well, from what I know the AI is hard-coded, but you can try the Darth mod. Here are the forums at TW Center.
Hope it helps a bit!
The Throne Room: "Less a forum, more a way of life." Econ21
Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
Join the latest greatest installement of mafia games: Capo di Tutti Capi!
Check out the Gahzette!
By the by, are you interested in helping out the Gahzette? Think you could be a writer, reporting on the TW or Org community? Then check the Gahzette Thread or drop me a PM!
Back.
Battle-filed AI? Then much of it is moddable, so Darth's or Sinuhet's formations would imrpove AI a great deal. Personally I find Sinuhet's more robust and flexible, but whatever works for you. Here are Sin's formations, Darth's are above: Sinuhet's RTW(non-BI) 7.0 Formations
Campaign AI is much more difficult to manipulate. There are some ways to improve bits and bytes, but I don't know of any mod implementing them, as they require an enormous deal of testing and research.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Thanks, I've downloaded darthmod but didn't played it until now. But it does look very good with this bigger map and much bigger starting armies there so far. Hopefully the AI will equally good. :)
Bookmarks