I am curious how you decide on who are Generals and who are Governors.
I don't really look at their intelligence/charisma stats (I only use those stats for deciding factors in adoption and marriage). Throughout history, there have been smart and stupid Governors and charismatic and boring Generals, so why should my empire be any different?
The practice I have been using is:
Ages (16-20): training at school/library/academy - whichever is closer. I tend to divide the empire into family regions and minor capitols their own educational facilities. Should their be an adoption or marriage of this age range, they get to go to school too, otherwise it is military service. I never adopt or agree to a marriage with a candidate older than 25.
Ages (20-30): compulsory service in military. Not everyone can be the High General, but they do get a taste of war. The cream of the crop rises to the top. Again, with family regions, I try to keep family sets together with their military force. Should I have more than 5 Generals with a force, it is time to split into two.
Ages (30-35): transitional stage. During these years, the individual may stay in the military, but is checking the ages of current Governors in their family regions. Should I see some Governor who is quite old, the General will leave military service for Vice-Governorship. If there is a vacancy, the transition is immediate.
Ages (35-death): enjoy the fruits of life by settling down to a life as Governor and supervising the layouts of the vineyard on the estates. Occasionally, if being beseiged, he will get to wield his sword again.
The imperial capitol and the minor capitols (usually previous foreign capitols) are held by certain families and are passed down each generation to eldest son of blood (adopted and in-laws need not apply).
So how do you play?
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