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  1. #1

    Default Something needs to be done about this!!!

    Okay, I want to know why nobody has done anything about the HUGE Eleutheroi navies that keep popping up out of nowhere.


    In my Romani Campaign I spent 30 turns trying to take out three navies. After nearly 100k in ships and a butload of defeats I finally managed to destroy the freaking Eleutheroi navies, only three ships survived.

    What happens next??? THREE MORE ELEUTHEROI NAVIES OF OVER 15 SHIPS EACH SHOW UP!!!!!!!!!!!!!!!! They slaughter my navy and admiral of five stars, losing only one and a half of their fleets. I rebuild my fleets, this time in groups of two Triremes and three pentekoterai for preserving cash flow and because the description says that they're great against pirates. I finally manage to win after sacrificing two navies like that.

    I have peace on the sea for about ten years. Then what happens???


    FIVE ELEUTHEROI NAVIES SHOW UP, THE SMALLEST WITH FIVE SHIPS THE LARGEST WITH 19, AND THE REST WITH 12-15!!!!!!!!! I'VE TRIED TO TAKE THEM, BUT AT THE SAME TIME THE LUSOTANAN AND ARVERNI ALLY AGAINST ME!!!! Now I have four gigantic pirate navies, no fleet, and an overseas war.


    Really guys. In less than thirty years I've lost four family members, a full Legion, and over thirty ships, and I STILL HAVE MORE THAN 30 PIRATE SHIPS CLOGGING UP THE SEA!!!!!!!!!! Which is curios because the admirals have GERMAN/CASSE names or GETIC NAMES. Apparently the game AI thought that I didn't have enough trouble as it was and sent all the pirates from Brittain, Ireland, Scandinavia, the Baltic Sea, the Aegean Sea, and whereever else there were pirates to **** me in a body cavity I will not mention.

    Please tell me you have a plan to fix this problem, as I have seen many people complain and I have never noticed it in vanilla, since there are a lot of pirates, but the fleets are really small.

  2. #2
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Something needs to be done about this!!!

    Heh. Pirates were a ***** in antiquity :)


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  3. #3
    Handler of candles Member Xehh II's Avatar
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    Default Re: Something needs to be done about this!!!

    I doubt pirate were that bad, in my KH campaign I had 4 pirate fleets with 20 ships each.
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  4. #4
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Something needs to be done about this!!!

    really? sure took the romans plenty of time and money to defeat them. and it was only temporary, of course. Not to mention the younger Pompey's pirate navy that harassed Augustus for years and years.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  5. #5

    Default Re: Something needs to be done about this!!!

    Heh. Pirates were a ***** in antiquity
    True, but they never formed gigantic armada's comparable to the D-Day landing force of literally hundreds of ships. Let alone multiple armada's.

    From what I understand, most pirates enjoyed attacking merchantmen, or things like that, never an actual nation's military fleet.

  6. #6

    Default Re: Something needs to be done about this!!!

    pirates are different from large scale insurgents using naval warfare... no trade or civilization would have functioned if it was commonplace to gather en masse and assault communities... imagine Sea People invasions without end... I think that's a little different from Roman dealings with pirates

    suffice to say, pirates should be reduced from the last build, it is really a bad coincidence that they are massing like they are, because by themselves they're weak
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  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Something needs to be done about this!!!

    Funny, I never had big problems with pirates (0.81). Perhaps they changed it in gran guitarra's build?

    I have 3 fleets at the moment, of which is one consisting of 2 units Trieres, and the other two each made up of 2 units Trihemiolai. If they encounter one of the regularly spawning pirate groups of 1 to 3 units of pirate ships, that with 52 ships and that with 150 ships as well, they fight them, each unit taking 2 to 5 losses, and completely destroy the pirate fleet. Perhaps the Hellenic ships are better?

  8. #8

    Default Re: Something needs to be done about this!!!

    Quote Originally Posted by Zaknafien
    really? sure took the romans plenty of time and money to defeat them. and it was only temporary, of course. Not to mention the younger Pompey's pirate navy that harassed Augustus for years and years.

    That rant started in 260-something BC. It was 228 BC when it ended (thanks to a premature CTD.


    You're telling me I will have to waste 100k mnai every 40 or so turns to keep my sea lanes clean?

    Let's be realistic, genuine fleets were never assembled by pirates. The vast majority of the time it was maybe three or four ships tops (most of the time just a single armed ship). Pirates also never attacked a real nation's trade. They might raid a single city without a navy/manpower to defend itself, but you have never heard of pirates in antiquity attacking say, Rome or Carthage's cities and sacking them. Their merchant ships sure, but not their actual warships.

    The way pirates are in-game right now is obscene, and really quite unrealistic. I doubt that some random pirate with no command skills could get say, five hundred sailors under his control, and then defeat 100 trained mariners and marines educated by one of the world's leading powers in antiquity.
    Just look at Salamis. A 150 to 200 Greek Triremes (at the time Greeks were some of the best sailors in the world) defeated between 300 and 400 Persian warships because they were better.

    A battle hardened Admiral (five stars), with nearly 100 sailors and marines trained by the one of the leading Sea-powers at the time (as Rome had become by then) should defeat 500 pirates with little to no training, under a deadbrained admiral, with stripped down POS's for boats.

  9. #9

    Default Re: Something needs to be done about this!!!

    The numbers you see is ships, not men by the way. So if a little Trireme picture says '26' it's actually 26 boats, not 26 sailors.

    Personally, I think it's more realistic if a pirate stack of 1-3 'fleet's' show's up every turn or so and blockades a random port.

  10. #10

    Default Re: Something needs to be done about this!!!

    Yeah the pirate navies are messed up currently. but either change the desc_strat files as suggested (9999 works perfectly. I've had 0 problems with that in all my campaigns). If you want a mid-game fix, just use auto_win. Sadly you can't do that for the A.I; at most you can compensate by giving them more money to replace their always sunk naval plans.

    The A.I has 0 ability to do anything by sea because of these unrealistic navies. The RTW A.I already sucks badly enough, there is no reason to hurt them more. Historically pirates could not take out the navy of a giant empire. They weren't some extremely organized force that grouped together and overwhelmed the enemy, but rather targeted civilian/merchant ships and if they did try to fight a real navy, it would not have been with a massed force, for that would surely have spelled defeat.

  11. #11
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Something needs to be done about this!!!

    I see the damage done to fleets as a representation of the damage done to civilian shipping.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  12. #12
    EB annoying hornet Member bovi's Avatar
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    Default Re: Something needs to be done about this!!!

    The AI already has no ability to do anything at sea, so the pirate navies are blocking player usage of the sea a lot more than the AI.

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  13. #13
    Member Member hoom's Avatar
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    Default Re: Something needs to be done about this!!!

    Well, pirates are one of those things where quality > quantity.
    I've had a single unit of Carthaginian Quinquremes destroy 300+ pirate ships (half stack) in a single battle & with minimal losses.
    Take them on in weaker ships like Triremes & you can expect heavy casualties.
    maybe those guys should be doing something more useful...

  14. #14

    Default Re: Something needs to be done about this!!!

    I have a dedicated fleet of a couple tri's that are highly experienced as "hunter killers" to keep them all at bay in my area and if i need to i'll bulster the ranks with more ships for a short time if a massive fleet shows up.

  15. #15

    Default Re: Something needs to be done about this!!!

    Quote Originally Posted by hoom
    Well, pirates are one of those things where quality > quantity.
    I've had a single unit of Carthaginian Quinquremes destroy 300+ pirate ships (half stack) in a single battle & with minimal losses.
    Take them on in weaker ships like Triremes & you can expect heavy casualties.
    I quite agree with you good sir,

    I can't be bothered to mess around at sea, if I am playing as one of the more advanced factions, I wait until my coffers can absorb the shock, then I build 2-3 of their best ships/fleets and these crush large groups of pirates easily, most of the time.

    In fact I like to avoid a war across the Med somewhere, until I am reasonably assured I have naval dominance. I invest to much effort in an army+commander, just to see him go down to the briny depths. One doesn't like to gamble you see, a nasty habit!
    Last edited by Digby Tatham Warter; 07-07-2007 at 17:27.

  16. #16

    Default Re: Something needs to be done about this!!!

    Quote Originally Posted by hoom
    Well, pirates are one of those things where quality > quantity.
    I've had a single unit of Carthaginian Quinquremes destroy 300+ pirate ships (half stack) in a single battle & with minimal losses.
    Take them on in weaker ships like Triremes & you can expect heavy casualties.
    Sorry, must disagree. I also built a couple of Quinquereme fleets in Karthadast, each of which was sunk relatively soon by relatively small pirate fleets. I tried again with a host of Covered Liburnes and had a lot more success.

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