Looks like this could become reality (post #17 onwards): https://forums.totalwar.org/vb/showt...der-era%28s%29
Looks like this could become reality (post #17 onwards): https://forums.totalwar.org/vb/showt...der-era%28s%29
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I read that. It would be interesting to see if the game was more like M2TW vs STW. Bland campaign map, endless seiges, confused and scizhophrenic AI. I am excited yet concerned, for the original was so pleasing. I don't mind steam, I am wondering why some don't. Oh well, probably be some time before it is released anyway, it's still early.
Silence is beautiful
It will probably make use of the gunpowder mechanics from ETW/NTW. I am half expecting a sort of Japanese "pike and musket" with none of the balance, tactical gameplay and atmosphere of the original. The focus will probably be on the visuals (as ever) while the gameplay and physics will be of the usual generic lifelessness.
CA started out with a Sengoku Jidai engine, which was adapted for MTW. It did not work as well for MTW (AI limitations). Rome was the beginning of the "one size fits all" engine of today. That engine is tarted up and given a new suit of clothes and what was Rome becomes, Medieval, then a botox and facelift and Empire becomes Napoleon becomes Shogun, etc...
I just hope (again) that this is the game to revive the genre.
One man's meat is another's poison.
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“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
You never know. The new engine (if new) might be more adaptable to factions that are similar (culture, end goals, unit roster) than starkly different ones of latter titles. The expansive diplomacy models of ETW and NTW would also be interesting in S2TW, however we don't want dormant, docile AI clans.I just hope (again) that this is the game to revive the genre.
Silence is beautiful
I suspect that the game will use the same engines as ETW/NTW? I haven't played either, but as far as I know the ETW/NTW battle engine is much the same as the M2TW one, with some extra bling. The campaign map is much the same as well but smoother and less tiled looking - to cut a long story short they're not "new engines" as such but improvements to RTW with lots of add on bits. The only really "new" part is the naval battles.
It is true that factions with very similar or identical rosters will be more easily managed by the AI to give a more balanced game. The NTW diplomacy, I'm also not familiar with, but from what I've read it's still not as good as it should be.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Time makes space for improvement. ETW and NTW faiing was the gunpowder tactics vs. the melee of older titles. A return to melee and a limited scope I think will be a good thing.The NTW diplomacy, I'm also not familiar with, but from what I've read it's still not as good as it should be.
Silence is beautiful
Indeed but they've had since RTW to sort out the diplomacy issues. They released the same broken diplomatic model in M2TW and then, after half admitting that diplomacy had been broken all along, claimed that it would all be fixed in ETW - from the screenshots and write ups I've seen of ETW, it clearly wasn't fixed and still isn't.
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“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
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