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Thread: Shogun II Total War

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  1. #33

    Default Re: Shogun II Total War

    This is incredible news, i am excited and scared in (large amounts and) equal measures.

    I hope that CA follow the path they outline in the IGN article to tight, minimalistic and meaningful strategic and tactical gameplay - with less on diplomacy per se - and lets be honest here, there is no reason for TW to become a paradox or a civilization game; its the ruthless comptetition in strategy and on the battlefield that makes the TW games worthwhile - with really good atmosphere and artwork as it befits to the original. I think that judging by the environments and vastly superior artwise battlefield graphics and presentation in Napoleon, it can be done.

    I am however particularly happy because it means that the hundreds of posts of veteran mpers and spers that castigated CA's "the more, the merier" feature approach that drowned MTW, Rome, M2 and Empire in unecessary complexity, both on the battlefield and in the campaign map is abandoned at least for this release, and that a predictable (and the easy commercial route) Rome 2 is not what they've chosen. I feel that long posts and analyses by Puzz3D and other mpers as well as many spers including Asai Nagamasa, Martok and myself over the benefits of Shogun's gameplay are finally done justice - just by the fact that this is realised.

    I will finally be able to say to myself that it wasn't for nothing writing all that up, and that it didn't mean nothing to them. Thanks for that CA.

    Last edited by gollum; 06-03-2010 at 17:31.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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