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Thread: Rome destroyed within the first 2 years...

  1. #1

    Default Rome destroyed within the first 2 years...

    Hi all. Firstly I want to say that this is the most terrific mod I ever played, despite the insane loading times and the ever-annoying CTDs...

    I played as Carthage on normal/normal difficulty. I rushed Rome and end up wiping them off the face of the earth within 8 turns - or 2 years.

    Okay there's definitely something wrong here. Rome should have a lot more troops and they should intercept my fleet as soon as it arrives at the Italian coastlines. But seeing the things as they are now, I can simply blitz through all their cities with my puny militias and semi-peasant units.

  2. #2

    Default Re: Rome destroyed within the first 2 years...

    Well, what do you expect? You rushed them and had elephants to immediatly bust down the gates of every city you came to. You probably also used your fleet for quick skips from city to city along the western coastline.

    Had you done it to Epirus, or Koinon Helleon, it'd be no different. Rome starts with two 'decent' legions, and has a fairly substantial and mixed starting army and recruit options right from the start, any more armies they'd have in place to stop you from challenging Hitler's Blitzkrieg would overpower them vs. other A.I., and make it a headache if you ever decided to play as, say Sweboz.
    Last edited by Ravenic; 07-10-2007 at 06:59.

  3. #3

    Default Re: Rome destroyed within the first 2 years...

    But Rome is supposed to be the STRONGEST FACTION IN THE GAME. At least in the near future. So there's nothing wrong in giving them a lot of units I suppose...

  4. #4

    Default Re: Rome destroyed within the first 2 years...

    Is Rome supposed to be the strongest faction in the game?

    What about Arche Seleukeia? Whose borders stretch from The Aegean sea to the Hindu Kush mountains? Rome is just a small, regional power at this point. There's everything wrong with giving them more units if it unbalances them vs. A.I., and i've noted for fact that they do just find on their own if nobody invades them on their first few turns.

  5. #5
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Rome destroyed within the first 2 years...

    You know, if you want to play a game where Rome is the strongest faction, play RTW 1.5 with no mods.

    Also, if you want to make it more interesting, play with BI.
    Last edited by Warmaster Horus; 07-10-2007 at 07:32.
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  6. #6
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Rome destroyed within the first 2 years...

    how do you play vanilla with barbarian invasion? lol

  7. #7
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Rome destroyed within the first 2 years...

    lol, good point. I think we all know what he means.

    You cannot hold EB responsible for this situation. You completely broke with history (Rome would have been unable to stand up to an assault of this size while they were up against Pyrros in the south as well.
    Rest in Peace TosaInu, the Org will be your legacy
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  8. #8
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Rome destroyed within the first 2 years...

    I meant play EB with BI.
    The Throne Room: "Less a forum, more a way of life." Econ21
    Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
    Join the latest greatest installement of mafia games: Capo di Tutti Capi!
    Check out the Gahzette!
    By the by, are you interested in helping out the Gahzette? Think you could be a writer, reporting on the TW or Org community? Then check the Gahzette Thread or drop me a PM!


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  9. #9

    Default Re: Rome destroyed within the first 2 years...

    This is not an EB problem but a Total War (not just RTW) problem. Executing Blitzkrieg on nearly any faction at the beginning of the game is always effective since it's pretty much the only time in the game where all the factions are relatively equal in power and not beefed up on scripted money and hordes of units they otherwise can't afford.

    Giving an AI Rome a head start with units might make them more effective against the player but they'll be a-historically steamrolling the other AI factions without such a head-start. Also consider how much easier a beefed-up player Rome would be against the other AI factions (something that already isn't over difficulty even on vh/m or h/h).

  10. #10

    Default Re: Rome destroyed within the first 2 years...

    Well, you can beef-up one or more factions based on player faction at start, it just need a campaign script with some conditionals.
    XGM did that and seems to work ok
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  11. #11

    Default Re: Rome destroyed within the first 2 years...

    Only issue is, this breaks with the idea behind EB: "We set the table as historical accurate as possible; now go play with it." Then there are certain reforms, but the table aspect means that these reforms are preferably not tied to a specific date but a few specific conditions which (could) have caused the reforms to happen at that time in *real* history.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  12. #12

    Default Re: Rome destroyed within the first 2 years...

    Why in the world are you getting numerous ctds? With those patches, the only remaining ones should be a very occasional reinforcement ctd. And I agree with the others like starforge - blitzing another faction in the first few turns and then complaining about it sort of goes against what EB is all about. If you're blitzing like that, you're probably using every other shady trick to get your militia to beat what forces they do have too. You'll enjoy it a lot more if you roleplay with your characters, and try to be more realistic in your campaigns. The armies will be built up more to give a good defence by then.

  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rome destroyed within the first 2 years...

    I've given up trying to promote the fixes. People just won't look at them, despite stickies in the tech help forum and links to them in my sig (and I don't post THAT rarely). People who don't care to search or even ask for help can't be helped.

    Anyway, we are contemplating a mechanic or two to further reduce the ability to blitz, but it has not been included in our internal build yet. In the meantime, some self-restraint can be advised, or if you don't want to do that you can increase the difficulty level or play a faction close to the Arche Seleukeia, who have to blitz to get a fair empire before the war against the ptolemies ends.

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  14. #14

    Default Re: Rome destroyed within the first 2 years...

    Quote Originally Posted by Tellos Athenaios
    Only issue is, this breaks with the idea behind EB: "We set the table as historical accurate as possible; now go play with it." Then there are certain reforms, but the table aspect means that these reforms are preferably not tied to a specific date but a few specific conditions which (could) have caused the reforms to happen at that time in *real* history.
    I stand corrected, I was thinking in terms of gameplay balance without taking into account EB focus on historical accuracy...
    The best is yet to come.
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  15. #15

    Default Re: Rome destroyed within the first 2 years...

    It is possible to modify the script to the point when it gives big money boost to the AI in the first turns, so it can afford both factional troops and buildings at the start, and then give money to the AI only under certain conditions. Also, it's crucial to strengthen the Eleutheroi (money-wise), so things are not unbalanced to them. This, along with changes in the mercs file, give quite good results. Here's my version of the money script:
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Section 4: Money Assistance
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Section 4a: Total Bankruptcy Preventer
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    monitor_event FactionTurnStart FactionType romans_julii
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money romans_julii, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money romans_scipii, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money romans_brutii, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money egypt, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money seleucid, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money carthage, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money parthia, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money gauls, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money germans, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money britons, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money greek_cities, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money macedon, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money pontus, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money armenia, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money dacia, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money scythia, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money spain, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money thrace, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money numidia, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and Treasury < -5000
    
    console_command add_money saba, 40000
    
    end_monitor
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Section 4b: Factional Income Bonus
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    monitor_event CharacterTurnStart FactionType egypt
    and AgentType = admiral
    and not FactionIsLocal
    console_command add_money egypt, 600
    end_monitor
    
    
    ;Rome
    
    monitor_event FactionTurnStart FactionType seleucid
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money seleucid, -60000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money seleucid, -40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money seleucid, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money seleucid, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money seleucid, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money seleucid, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money seleucid, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money seleucid, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and I_NumberOfSettlements seleucid < 6
    and Treasury < 5000
    
    console_command add_money seleucid, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and I_NumberOfSettlements seleucid < 12
    and I_NumberOfSettlements seleucid > 5
    and Treasury < 10000
    
    console_command add_money seleucid, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and I_NumberOfSettlements seleucid < 20
    and I_NumberOfSettlements seleucid > 11
    and Treasury < 15000
    
    console_command add_money seleucid, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and I_NumberOfSettlements seleucid < 30
    and I_NumberOfSettlements seleucid > 19
    and Treasury < 20000
    
    console_command add_money seleucid, 25000
    
    end_monitor
    
    
    ;Saka
    
    monitor_event FactionTurnStart FactionType pontus
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money pontus, -60000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money pontus, -40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money pontus, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money pontus, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money pontus, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money pontus, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money pontus, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money pontus, 45000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money pontus, 45000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_TurnNumber = 10
    
    console_command add_money pontus, 45000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_NumberOfSettlements pontus < 6
    and Treasury < 5000
    
    console_command add_money pontus, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_NumberOfSettlements pontus < 12
    and I_NumberOfSettlements pontus > 5
    and Treasury < 10000
    
    console_command add_money pontus, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_NumberOfSettlements pontus < 20
    and I_NumberOfSettlements pontus > 11
    and Treasury < 15000
    
    console_command add_money pontus, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType pontus
    and not FactionIsLocal
    and I_NumberOfSettlements pontus < 30
    and I_NumberOfSettlements pontus > 19
    and Treasury < 20000
    
    console_command add_money pontus, 40000
    
    end_monitor
    
    
    ;Arverni
    
    monitor_event FactionTurnStart FactionType scythia
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money scythia, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money scythia, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money scythia, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money scythia, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money scythia, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money scythia, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money scythia, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money scythia, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money scythia, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 4
    and Treasury < 5000
    
    console_command add_money scythia, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 9
    and I_NumberOfSettlements scythia > 3
    and Treasury < 10000
    
    console_command add_money scythia, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 16
    and I_NumberOfSettlements scythia > 8
    and Treasury < 15000
    
    console_command add_money scythia, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType scythia
    and not FactionIsLocal
    and I_NumberOfSettlements scythia < 25
    and I_NumberOfSettlements scythia > 15
    and Treasury < 20000
    
    console_command add_money scythia, 25000
    
    end_monitor
    
    
    ;Saba
    
    monitor_event FactionTurnStart FactionType saba
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money saba, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money saba, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money saba, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money saba, -10000
    
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType saba
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money saba, -7500
    
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType saba
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money saba, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money saba, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money saba, 45000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money saba, 45000
    
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and I_NumberOfSettlements saba < 6
    and Treasury < 5000
    
    console_command add_money saba, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and I_NumberOfSettlements saba < 12
    and I_NumberOfSettlements saba > 5
    and Treasury < 10000
    
    console_command add_money saba, 25000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and I_NumberOfSettlements saba < 20
    and I_NumberOfSettlements saba > 11
    and Treasury < 15000
    
    console_command add_money saba, 25000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType saba
    and not FactionIsLocal
    and I_NumberOfSettlements saba < 30
    and I_NumberOfSettlements saba > 19
    and Treasury < 20000
    
    console_command add_money saba, 30000
    
    end_monitor
    
    
    ;Makedon
    
    monitor_event FactionTurnStart FactionType macedon
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money macedon, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money macedon, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money macedon, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money macedon, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money macedon, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money macedon, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money macedon, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money macedon, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money macedon, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and I_NumberOfSettlements macedon < 6
    and Treasury < 5000
    
    console_command add_money macedon, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and I_NumberOfSettlements macedon < 12
    and I_NumberOfSettlements macedon > 5
    and Treasury < 10000
    
    console_command add_money macedon, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and I_NumberOfSettlements macedon < 20
    and I_NumberOfSettlements macedon > 11
    and Treasury < 15000
    
    console_command add_money macedon, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType macedon
    and not FactionIsLocal
    and I_NumberOfSettlements macedon < 30
    and I_NumberOfSettlements macedon > 19
    and Treasury < 20000
    
    console_command add_money macedon, 25000
    
    end_monitor
    
    
    ;Ptolemies
    
    monitor_event FactionTurnStart FactionType numidia
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money numidia, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money numidia, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money numidia, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money numidia, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money numidia, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money numidia, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money numidia, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money numidia, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and not FactionIsLocal
    and I_NumberOfSettlements numidia < 6
    and Treasury < 5000
    
    console_command add_money numidia, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and not FactionIsLocal
    and I_NumberOfSettlements numidia < 12
    and I_NumberOfSettlements numidia > 5
    and Treasury < 10000
    
    console_command add_money numidia, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and not FactionIsLocal
    and I_NumberOfSettlements numidia < 20
    and I_NumberOfSettlements numidia > 11
    and Treasury < 15000
    
    console_command add_money numidia, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType numidia
    and not FactionIsLocal
    and I_NumberOfSettlements numidia < 30
    and I_NumberOfSettlements numidia > 19
    and Treasury < 20000
    
    console_command add_money numidia, 25000
    
    end_monitor
    
    
    ;Arche Seleukeia
    
    monitor_event FactionTurnStart FactionType romans_julii
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money romans_julii, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money romans_julii, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money romans_julii, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money romans_julii, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money romans_julii, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money romans_julii, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money romans_julii, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money romans_julii, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_julii < 6
    and Treasury < 5000
    
    console_command add_money romans_julii, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_julii < 12
    and I_NumberOfSettlements romans_julii > 5
    and Treasury < 10000
    
    console_command add_money romans_julii, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_julii < 20
    and I_NumberOfSettlements romans_julii > 11
    and Treasury < 15000
    
    console_command add_money romans_julii, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_julii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_julii < 30
    and I_NumberOfSettlements romans_julii > 19
    and Treasury < 20000
    
    console_command add_money romans_julii, 25000
    
    end_monitor
    
    
    ;Carthage
    
    monitor_event FactionTurnStart FactionType egypt
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money egypt, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money egypt, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money egypt, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money egypt, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money egypt, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money egypt, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money egypt, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money egypt, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and not FactionIsLocal
    and I_NumberOfSettlements egypt < 6
    and Treasury < 5000
    
    console_command add_money egypt, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and not FactionIsLocal
    and I_NumberOfSettlements egypt < 12
    and I_NumberOfSettlements egypt > 5
    and Treasury < 10000
    
    console_command add_money egypt, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and not FactionIsLocal
    and I_NumberOfSettlements egypt < 20
    and I_NumberOfSettlements egypt > 11
    and Treasury < 15000
    
    console_command add_money egypt, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType egypt
    and not FactionIsLocal
    and I_NumberOfSettlements egypt < 30
    and I_NumberOfSettlements egypt > 19
    and Treasury < 20000
    
    console_command add_money egypt, 25000
    
    end_monitor
    
    
    ;Parthians
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money parthia, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money parthia, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money parthia, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money parthia, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money parthia, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money parthia, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money parthia, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money parthia, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money parthia, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and I_NumberOfSettlements parthia < 6
    and Treasury < 5000
    
    console_command add_money parthia, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and I_NumberOfSettlements parthia < 12
    and I_NumberOfSettlements parthia > 5
    and Treasury < 10000
    
    console_command add_money parthia, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and I_NumberOfSettlements parthia < 20
    and I_NumberOfSettlements parthia > 11
    and Treasury < 15000
    
    console_command add_money parthia, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and not FactionIsLocal
    and I_NumberOfSettlements parthia < 30
    and I_NumberOfSettlements parthia > 19
    and Treasury < 20000
    
    console_command add_money parthia, 25000
    
    end_monitor
    
    
    ;Pontus
    
    monitor_event FactionTurnStart FactionType carthage
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money carthage, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money carthage, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money carthage, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money carthage, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money carthage, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money carthage, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money carthage, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money carthage, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money carthage, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and I_NumberOfSettlements carthage < 4
    and Treasury < 5000
    
    console_command add_money carthage, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and I_NumberOfSettlements carthage < 9
    and I_NumberOfSettlements carthage > 3
    and Treasury < 10000
    
    console_command add_money carthage, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and I_NumberOfSettlements carthage < 16
    and I_NumberOfSettlements carthage > 8
    and Treasury < 15000
    
    console_command add_money carthage, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType carthage
    and not FactionIsLocal
    and I_NumberOfSettlements carthage < 25
    and I_NumberOfSettlements carthage > 15
    and Treasury < 20000
    
    console_command add_money carthage, 25000
    
    end_monitor
    
    
    ;Aedui
    
    monitor_event FactionTurnStart FactionType gauls
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money gauls, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money gauls, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money gauls, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money gauls, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money gauls, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money gauls, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money gauls, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money gauls, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money gauls, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and I_NumberOfSettlements gauls < 4
    and Treasury < 5000
    
    console_command add_money gauls, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and I_NumberOfSettlements gauls < 9
    and I_NumberOfSettlements gauls > 3
    and Treasury < 10000
    
    console_command add_money gauls, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and I_NumberOfSettlements gauls < 16
    and I_NumberOfSettlements gauls > 8
    and Treasury < 15000
    
    console_command add_money gauls, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType gauls
    and not FactionIsLocal
    and I_NumberOfSettlements gauls < 25
    and I_NumberOfSettlements gauls > 15
    and Treasury < 20000
    
    console_command add_money gauls, 25000
    
    end_monitor
    
    
    ;Sweboz
    
    monitor_event FactionTurnStart FactionType germans
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money germans, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money germans, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money germans, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money germans, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money germans, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money germans, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money germans, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money germans, 25000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money germans, 25000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and I_NumberOfSettlements germans < 4
    and Treasury < 5000
    
    console_command add_money germans, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and I_NumberOfSettlements germans < 9
    and I_NumberOfSettlements germans > 3
    and Treasury < 10000
    
    console_command add_money germans, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and I_NumberOfSettlements germans < 16
    and I_NumberOfSettlements germans > 8
    and Treasury < 15000
    
    console_command add_money germans, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType germans
    and not FactionIsLocal
    and I_NumberOfSettlements germans < 25
    and I_NumberOfSettlements germans > 15
    and Treasury < 20000
    
    console_command add_money germans, 25000
    
    end_monitor
    
    
    ;Casse
    
    monitor_event FactionTurnStart FactionType britons
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money britons, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money britons, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money britons, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money britons, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money britons, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money britons, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money britons, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money britons, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money britons, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and I_NumberOfSettlements britons < 4
    and Treasury < 5000
    
    console_command add_money britons, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and I_NumberOfSettlements britons < 9
    and I_NumberOfSettlements britons > 3
    and Treasury < 10000
    
    console_command add_money britons, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and I_NumberOfSettlements britons < 16
    and I_NumberOfSettlements britons > 8
    and Treasury < 15000
    
    console_command add_money britons, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal
    and I_NumberOfSettlements britons < 25
    and I_NumberOfSettlements britons > 15
    and Treasury < 20000
    
    console_command add_money britons, 25000
    
    end_monitor
    
    
    ;Hayasdan
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money romans_scipii, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money romans_scipii, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money romans_scipii, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money romans_scipii, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money romans_scipii, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money romans_scipii, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money romans_scipii, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money romans_scipii, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money romans_scipii, 40000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_scipii < 6
    and Treasury < 5000
    
    console_command add_money romans_scipii, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_scipii < 12
    and I_NumberOfSettlements romans_scipii > 5
    and Treasury < 10000
    
    console_command add_money romans_scipii, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_scipii < 20
    and I_NumberOfSettlements romans_scipii > 11
    and Treasury < 15000
    
    console_command add_money romans_scipii, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_scipii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_scipii < 30
    and I_NumberOfSettlements romans_scipii > 19
    and Treasury < 20000
    
    console_command add_money romans_scipii, 25000
    
    end_monitor
    
    
    ;Getai
    
    monitor_event FactionTurnStart FactionType dacia
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money dacia, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money dacia, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money dacia, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money dacia, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money dacia, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money dacia, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money dacia, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money dacia, 45000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money dacia, 45000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and I_NumberOfSettlements dacia < 4
    and Treasury < 5000
    
    console_command add_money dacia, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and I_NumberOfSettlements dacia < 9
    and I_NumberOfSettlements dacia > 3
    and Treasury < 10000
    
    console_command add_money dacia, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and I_NumberOfSettlements dacia < 16
    and I_NumberOfSettlements dacia > 8
    and Treasury < 15000
    
    console_command add_money dacia, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType dacia
    and not FactionIsLocal
    and I_NumberOfSettlements dacia < 25
    and I_NumberOfSettlements dacia > 15
    and Treasury < 20000
    
    console_command add_money dacia, 25000
    
    end_monitor
    
    
    ;Koinon Hellenon
    
    monitor_event FactionTurnStart FactionType greek_cities
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money greek_cities, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money greek_cities, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money greek_cities, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money greek_cities, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money greek_cities, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money greek_cities, -5000
    
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType greek_cities
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money greek_cities, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money greek_cities, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money greek_cities, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and I_NumberOfSettlements greek_cities < 6
    and Treasury < 5000
    
    console_command add_money greek_cities, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and I_NumberOfSettlements greek_cities < 12
    and I_NumberOfSettlements greek_cities > 5
    and Treasury < 10000
    
    console_command add_money greek_cities, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and I_NumberOfSettlements greek_cities < 20
    and I_NumberOfSettlements greek_cities > 11
    and Treasury < 15000
    
    console_command add_money greek_cities, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType greek_cities
    and not FactionIsLocal
    and I_NumberOfSettlements greek_cities < 30
    and I_NumberOfSettlements greek_cities > 19
    and Treasury < 20000
    
    console_command add_money greek_cities, 25000
    
    end_monitor
    
    
    ;Baktria
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money romans_brutii, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money romans_brutii, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money romans_brutii, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money romans_brutii, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money romans_brutii, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money romans_brutii, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money romans_brutii, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money romans_brutii, 25000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money romans_brutii, 25000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_brutii < 4
    and Treasury < 5000
    
    console_command add_money romans_brutii, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_brutii < 9
    and I_NumberOfSettlements romans_brutii > 3
    and Treasury < 10000
    
    console_command add_money romans_brutii, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_brutii < 16
    and I_NumberOfSettlements romans_brutii > 8
    and Treasury < 15000
    
    console_command add_money romans_brutii, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType romans_brutii
    and not FactionIsLocal
    and I_NumberOfSettlements romans_brutii < 25
    and I_NumberOfSettlements romans_brutii > 15
    and Treasury < 20000
    
    console_command add_money romans_brutii, 25000
    
    end_monitor
    
    
    ;Sarmatians
    
    monitor_event FactionTurnStart FactionType armenia
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money armenia, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money armenia, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money armenia, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money armenia, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money armenia, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money armenia, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money armenia, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money armenia, 60000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money armenia, 60000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_TurnNumber = 10
    
    console_command add_money armenia, 80000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_NumberOfSettlements armenia < 6
    and Treasury < 5000
    
    console_command add_money armenia, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_NumberOfSettlements armenia < 12
    and I_NumberOfSettlements armenia > 5
    and Treasury < 10000
    
    console_command add_money armenia, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_NumberOfSettlements armenia < 20
    and I_NumberOfSettlements armenia > 11
    and Treasury < 15000
    
    console_command add_money armenia, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType armenia
    and not FactionIsLocal
    and I_NumberOfSettlements armenia < 30
    and I_NumberOfSettlements armenia > 19
    and Treasury < 20000
    
    console_command add_money armenia, 40000
    
    end_monitor
    
    
    ;Lusotana
    
    monitor_event FactionTurnStart FactionType spain
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money spain, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money spain, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money spain, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money spain, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money spain, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money spain, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money spain, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money spain, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money spain, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_TurnNumber = 10
    
    console_command add_money spain, 35000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_NumberOfSettlements spain < 4
    and Treasury < 5000
    
    console_command add_money spain, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_NumberOfSettlements spain < 9
    and I_NumberOfSettlements spain > 3
    and Treasury < 10000
    
    console_command add_money spain, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_NumberOfSettlements spain < 16
    and I_NumberOfSettlements spain > 8
    and Treasury < 15000
    
    console_command add_money spain, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType spain
    and not FactionIsLocal
    and I_NumberOfSettlements spain < 25
    and I_NumberOfSettlements spain > 15
    and Treasury < 20000
    
    console_command add_money spain, 25000
    
    end_monitor
    
    
    ;Epeiros
    
    monitor_event FactionTurnStart FactionType thrace
    and Treasury > 150000
    and I_TurnNumber > 20
    
    console_command add_money thrace, -50000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and Treasury > 100000
    and I_TurnNumber > 20
    
    console_command add_money thrace, -30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and Treasury > 60000
    and I_TurnNumber > 20
    
    console_command add_money thrace, -20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and FactionIsLocal
    and Treasury > 40000
    
    console_command add_money thrace, -10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and FactionIsLocal
    and Treasury > 30000
    
    console_command add_money thrace, -7500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and FactionIsLocal
    and Treasury > 20000
    
    console_command add_money thrace, -5000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and FactionIsLocal
    and Treasury > 10000
    
    console_command add_money thrace, -2500
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and I_TurnNumber < 2
    
    console_command add_money thrace, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and I_TurnNumber = 6
    
    console_command add_money thrace, 30000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and I_NumberOfSettlements thrace < 6
    and Treasury < 5000
    
    console_command add_money thrace, 10000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and I_NumberOfSettlements thrace < 12
    and I_NumberOfSettlements thrace > 5
    and Treasury < 10000
    
    console_command add_money thrace, 15000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and I_NumberOfSettlements thrace < 20
    and I_NumberOfSettlements thrace > 11
    and Treasury < 15000
    
    console_command add_money thrace, 20000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType thrace
    and not FactionIsLocal
    and I_NumberOfSettlements thrace < 30
    and I_NumberOfSettlements thrace > 19
    and Treasury < 20000
    
    console_command add_money thrace, 25000
    
    end_monitor
    
    
    monitor_event SettlementTurnStart FactionType slave
    and not FactionIsLocal
    
    console_command add_money slave, 3000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 40
    
    console_command add_money slave, 150000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 80
    
    console_command add_money slave, 200000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 120
    
    console_command add_money slave, 250000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 160
    
    console_command add_money slave, 250000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 200
    
    console_command add_money slave, 300000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 240
    
    console_command add_money slave, 300000
    
    end_monitor
    
    monitor_event FactionTurnStart FactionType slave
    and not FactionIsLocal
    and I_TurnNumber = 280
    
    console_command add_money slave, 300000
    
    end_monitor
    It's certainly not too easy, since at the start the AI has money and potential and the player has only (or "only") his brain. It's also HARDER to gain big amounts of money to the player (because this script limits money after a certain point in treasury, to simulate corruption and various difficulties in bigger empires) and therefore running a big empire is also harder than in the EB Vanilla script. Later in the game there will be many armies, yes, but nothing to the point of the Silver (or was it Grey?) Death. Everything is much more balanced now, or at least that's my opinion. I modified the script to my preference (I play on H/M). Just that... But the point is - there is much in that matter (script modifications) that can be changed in the future builds. And somehow, well, somehow I think that the team has plans for doing many good changes for even greater enjoyment ;).
    Last edited by Cybvep; 07-10-2007 at 17:28.

  16. #16

    Default Re: Rome destroyed within the first 2 years...

    Quote Originally Posted by Warmaster Horus
    I meant play EB with BI.
    Try my EB for BI patch.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  17. #17

    Default Re: Rome destroyed within the first 2 years...

    u blitz the AI in M/M??????
    and u question why the AI is so Easy????????????????


    Boy, WTF are u talking about!!.................................... (edit)

    ur lucky this is a friendly forum otherwise u would have gotten
    Last edited by NeoSpartan; 07-10-2007 at 18:30.

  18. #18

    Default Re: Rome destroyed within the first 2 years...

    As far as I know, EB is meant to be played on Very Hard campaign difficulty and Normal battle difficulty.
    Veni
    Vidi
    Velcro

  19. #19

    Default Re: Rome destroyed within the first 2 years...

    Rome is pretty easy to destroy, especially if you pick the second strongest faction and play on medium. pick a faction sharing a border with arche seleukia on VH if you want a challenge.
    Last edited by PenguinLobster; 07-10-2007 at 21:31.

  20. #20
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Rome destroyed within the first 2 years...


    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  21. #21

    Default Re: Rome destroyed within the first 2 years...

    Quote Originally Posted by Sakkura
    As far as I know, EB is meant to be played on Very Hard campaign difficulty and Normal battle difficulty.
    Yeah and even THAT is a cake walk.

  22. #22
    Member Member sgsandor's Avatar
    Join Date
    Mar 2007
    Location
    in new jersey
    Posts
    221

    Default Re: Rome destroyed within the first 2 years...

    Hey Hey chill my Eb brothers this is a learning curve here you have to admit especially if this is your first go after Vanilla ( I know it was for me and I asked many stupid questions and got alot of help from a few guys on here) but here is a another one
    1 What is the role playing aspect?
    2 How do you do it?
    3 Do You enjoy the game more with it?

    Again thanks for your help, and guys deep breathes, we are all here cause we love EB and because of All its challenges even if don t understand them all yet...

  23. #23
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Rome destroyed within the first 2 years...

    Role playing involves mostly acting as your faction would have actually acted. You can add a bunch of house rules to how you play to make it more complicated and challenging. To avoid blitzing make a house rule such as: you can't move a conquering army out of a newly conquered city until there is a new government built and/or a new governor arrives.
    Last edited by MarcusAureliusAntoninus; 07-11-2007 at 09:06.


  24. #24
    Member Member sgsandor's Avatar
    Join Date
    Mar 2007
    Location
    in new jersey
    Posts
    221

    Default Re: Rome destroyed within the first 2 years...

    Again Marcus you have saved the day

  25. #25
    Handler of candles Member Xehh II's Avatar
    Join Date
    Feb 2007
    Location
    Super Magical Greatness Land
    Posts
    1,367

    Default Re: Rome destroyed within the first 2 years...

    I never blitz, I am the ultimate slow expansionist, can't remember what you guys call us.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  26. #26

    Default Re: Rome destroyed within the first 2 years...

    Quote Originally Posted by sgsandor
    Hey Hey chill my Eb brothers this is a learning curve here you have to admit especially if this is your first go after Vanilla ( I know it was for me and I asked many stupid questions and got alot of help from a few guys on here) but here is a another one
    1 What is the role playing aspect?
    2 How do you do it?
    3 Do You enjoy the game more with it?

    Again thanks for your help, and guys deep breathes, we are all here cause we love EB and because of All its challenges even if don t understand them all yet...
    what....... I was Sutil. I am good at being sutil.

  27. #27
    Back in black Member monkian's Avatar
    Join Date
    Nov 2002
    Location
    Casnewydd, Cymru
    Posts
    2,034

    Default Re: Rome destroyed within the first 2 years...

    Quote Originally Posted by Ferromancer
    Try my EB for BI patch.
    Do we have to do the jiggling with the BI folder and edit the exe command line BEFORE installing the mod ?
    Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech

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