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Thread: diplomacy or lack of and stubborness of gauls.

  1. #1

    Default diplomacy or lack of and stubborness of gauls.

    Hi all, I just discovered the mod and I have to say I love it.

    But I have had a couple of problems, one mainly as the Romans and another in all of my games.

    1. The Gauls are way too stubborn. Even when I reduce them to just 1-2 cities they never, ever accept a ceasefire, much less a protectorate. I'd like to turn to conquering Carthage/the Greeks rather than keep chasing down their last cities/keeping massive occupation troops.

    2. Alliance betrayals. This I dont understand. In my roman game, the Germans were my allies, then as I'm about to conquer the last of the gauls they suddenly invade and besiege a number of cities in Italy! And as Carthage, I happily unified all of Spain except the one rebel city the Lusitanians told me not too and while I'm facing a Roman invasion in the East they Lustianians suddenly back stab me.

    Is this just the way RTW Ai is programmed ? And so should my first move be to conquer my own allies since their betrayal often comes at most inconvenient moments...

  2. #2
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: diplomacy or lack of and stubborness of gauls.

    RTW AI Diplomacy is pretty...dysfunctional to say the least. It lives up to its "Total War" motto a little too much. The EB FAQ states that you'd get a slightly more stable and reasonable AI if money's involved -- for example, giving them a 100 denarii per turn tribute for a long, long period of time. But I never bothered as I prefer to smash any idiots stupid enough to try and take me down, so I can't say for sure it'll work.

    Otherwise if you share a border with anyone it's a guaranteed war.

    The "We'll never surrender" phenomenon is not exclusive to the Celts. Some people resort to the console command "force_diplomacy" to get the AI to accept the peace deal, but I think you need to download something first to do that in EB...

  3. #3

    Default Re: diplomacy or lack of and stubborness of gauls.

    It's just the RTW Ai, can't be helped really.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: diplomacy or lack of and stubborness of gauls.

    The diplomacy is completely hardcoded and a headache for everyone.

    At least in M2TW, a completely crushed nation will negotiate. EB2 may have some nice diplomatic opertunities.


  5. #5

    Default Re: diplomacy or lack of and stubborness of gauls.

    Heh...at least we can say we're prompt.

  6. #6
    The Usual Member Ice's Avatar
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    Default Re: diplomacy or lack of and stubborness of gauls.

    I feel your pain. I ended up destroying the Guals because they wouldn't leave me alone. So I do that and then the Germans out of nowhere attack me even though I've been feeding them money. I pretty much said screw it and quit.



  7. #7
    Member Member Shifty_GMH's Avatar
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    Default Re: diplomacy or lack of and stubborness of gauls.

    Could always use the Force Diplomacy minimod. Found here: https://forums.totalwar.org/vb/showthread.php?t=80763

    It is a nice little tool to force those stubborn factions into submitting instead of just exterminating them outright. Won't keep them from attacking you, but can temporarily end wars.



    EB Mini-Mods currently used in my Romani Campaign:
    Spoils of Victory for EB 1.1
    Force Diplomacy Minimod for EB

    MTW2 currently in use:
    BBB Titles Mod for MTW2

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