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  1. #1

    Default Re: EB AI question

    "The AI has too much money and access to too many mercs. On the other hand if it didn't have the money, it would be a pushover for the human player. Not much challenge in that."

    That's the biggest problem I have with this mod. I can hardly field an army, let alone build one up, because of crushing upkeep and who knows what else. Then I visit a neighbor and he's building a stronger-than-militia unit every turn.
    Don't get me wrong, I'm all for a challenge and I understand this was designed to overcome a dumb AI, but I thought that the whole point of this mod was to be accurate and historical. You almost have to blitz everyone, since the first turn is where everyone is equal. I don't mind a little subsidy, but the way it is now is just frustrating. I'd rather play vanilla.

    -j

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB AI question

    That's why there are money scripts made and when the next version comes along the mercs will be put under more control hopefully.

  3. #3

    Default Re: EB AI question

    Quote Originally Posted by mars2024
    "The AI has too much money and access to too many mercs. On the other hand if it didn't have the money, it would be a pushover for the human player. Not much challenge in that."

    That's the biggest problem I have with this mod. I can hardly field an army, let alone build one up, because of crushing upkeep and who knows what else. Then I visit a neighbor and he's building a stronger-than-militia unit every turn.
    Don't get me wrong, I'm all for a challenge and I understand this was designed to overcome a dumb AI, but I thought that the whole point of this mod was to be accurate and historical. You almost have to blitz everyone, since the first turn is where everyone is equal. I don't mind a little subsidy, but the way it is now is just frustrating. I'd rather play vanilla.

    -j
    There are a few solutions to your problem. Use Add_money (i'm not sure if this is the correct command line) to give yourself a little boost, modify the script to give less money, and less start up money (ebbs script and the one in the world/campaign folder), or make the unit costs and upkeeps half of what the already are in the unit file. There is also a file in the mod section which reduces the amount, replenishment, and increases costs of mercs. It is in redmeth's signature.
    Last edited by larsbecks; 07-10-2007 at 16:11.

  4. #4
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: EB AI question

    Quote Originally Posted by mars2024
    That's the biggest problem I have with this mod. I can hardly field an army, let alone build one up, because of crushing upkeep and who knows what else. Then I visit a neighbor and he's building a stronger-than-militia unit every turn.
    Don't get me wrong, I'm all for a challenge and I understand this was designed to overcome a dumb AI, but I thought that the whole point of this mod was to be accurate and historical. You almost have to blitz everyone, since the first turn is where everyone is equal. I don't mind a little subsidy, but the way it is now is just frustrating. I'd rather play vanilla.

    -j
    Historical accuracy is obviously an important element of EB. However, historical accuracy has to be fit within the limitations of the RTW engine or any game engine for that matter not to mention balanced against challenging gameplay. Which was exactly what Vanilla RTW mangled and EB has pulled off pretty damn well in my opinion. I daresay Vanilla RTW was pretty easy not to mention outright boring until it started to be modded. EB took RTW to a whole new level. What you call frustrating gameplay, obviously many others find to be entertaining and challenging gameplay considering the limitations of the game engine we are talking about. So in the end, those who truly want a challenge not to mention all the extra "historical goodies" then EB is for you. If you want the "appearance" of a challenge then go on to steamroll the entire map in about 30 turns....Vanilla it is then.
    Last edited by Lysander13; 07-11-2007 at 05:12.

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