I always play like that. It evens things out between the attacker and defender on the AI and player sides, making defensive battles more challenging than before for the player. Sure, it makes attacking a bit easier, but the same goes for the AI and makes turtle tactics far more difficult. Anyway, fatigue is entirely unbalanced in RTW, certainly when compared to earlier titles in the series where it was something important to keep track of rather than a nuisance, much like hills and the weather.
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