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  1. #1

    Default Europa Barbarorum 2 questions

    I wanted to know a few things about EB2,
    1) Will it be on Medieval 2 Total War, or its expansion, Kingdoms?
    2) Will there be new factions, new units for existing factions, and new traits/ancillaries?
    3) Will it incorporate the different models for units so that we don't have to suffer the Clone Wars?
    4) Will it incorporate the different settlement types, castles and cities, or simply overwrite this feature?
    5) Will religion play a larger role in the Europa Barbarorum or remain the same?

    Just a few questions I was hoping you'd answer.
    btw, I was curious,
    Argyraspidai translates as Silver/Silver Shield, and Thorakitai translates as Heavy Spearmen, so wouldn't Thorakitai Argyraspidai mean something along the lines of Shilver Heavy Spearmen, or Silver Shield Heavy Spearmen?

    Just out of curiosity.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Quote Originally Posted by gran_guitarra
    I wanted to know a few things about EB2,
    1) Will it be on Medieval 2 Total War, or its expansion, Kingdoms?
    2) Will there be new factions, new units for existing factions, and new traits/ancillaries?
    3) Will it incorporate the different models for units so that we don't have to suffer the Clone Wars?
    4) Will it incorporate the different settlement types, castles and cities, or simply overwrite this feature?
    5) Will religion play a larger role in the Europa Barbarorum or remain the same?

    Just a few questions I was hoping you'd answer.
    btw, I was curious,
    Argyraspidai translates as Silver/Silver Shield, and Thorakitai translates as Heavy Spearmen, so wouldn't Thorakitai Argyraspidai mean something along the lines of Shilver Heavy Spearmen, or Silver Shield Heavy Spearmen?

    Just out of curiosity.
    1)Probably Kingdoms, seeing as it is supposed to provide more options and features.
    2)Yes, probably, most likely.
    3)Yes. A nice feature of M2TW.
    4)Yet to be decided.
    5)Yet to be decided.

    EDIT: I know not Greek. But I do know that Argyraspidai means silver shield. And Argyraspidai were the elites of the Seleucids and Makedonians. So Thorakitai Argyraspidai are elite Thorakitai.

    Last edited by MarcusAureliusAntoninus; 07-11-2007 at 09:02.


  3. #3

    Default Re: Europa Barbarorum 2 questions

    Thanks. Good to know, especially the no Clone Wars thing.

    btw, what about the translation question?

  4. #4
    Member Member sgsandor's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Those are VERY GOOD QUESTIONS!!!

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum 2 questions

    To my limited knowledge, thorakitai derives from thorax and refers to the armour. Argyraspidai Thorakitai would mean armoured Silver Shields. The rendering of Thorakitai as "heavy spearman" is a functional and not literal translation.
    Last edited by Ludens; 07-11-2007 at 14:11.
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  6. #6

    Default Re: Europa Barbarorum 2 questions

    Seeing as you guys are obviously the chaps for the job, are there any plans to "do an EB" to Med 2?

    I mean revamping Med 2 so that the game is more historically accurate?

    Not in the EB timeframe, but in the Medieval timeframe?

  7. #7

    Default Re: Europa Barbarorum 2 questions

    Okay, how about some more general ones?

    Will you be able to use the different "Military Periods" (early, high, and late) to script reforms for the various factions?

    Will we still be able to choose our faction heir, or go with the Medieval system (where the game automatically chooses the faction heir and the only way to change him is to kill the guy off)?

    Will you move mercenaries into regional MIC's so the AI cannot spam Merc. Stacks (since Medieval has such few mercenaries to start with, that would deprive the player of any mercenaries at all)?

    Will cavalry charges function like Rome (where they just need to be in formation for it to work), or Medieval (where they need to keep formation, build up speed, but are obscenely devastating even against pikes)?

    Will the phalanx formation, which does not exist in Medieval, function just like it does now? Or will it work like the very strange Medieval one?

    Will you use factions like the Aztecs/Mongols/Timurids to simulate emerging factions, so that factions which existed during the time-frame of the game, but not at the begining can be integrated?

  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Not very general . I don't think we'll use emerging factions as they require faction slots better spent on a faction playable by the human.

    Having problems getting EB2 to run? Try these solutions.
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  9. #9
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Europa Barbarorum 2 questions

    IIRC, it's possible to have playable emerging factions.

  10. #10

    Default Re: Europa Barbarorum 2 questions

    How do you play emerging factions? Just curious.

  11. #11

    Default Re: Europa Barbarorum 2 questions

    Quote Originally Posted by Teleklos Archelaou
    How do you play emerging factions? Just curious.
    Perhaps you start a few turns later than you normally would?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  12. #12
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Quote Originally Posted by gran_guitarra
    Okay, how about some more general ones?

    Will you be able to use the different "Military Periods" (early, high, and late) to script reforms for the various factions?
    I haven't played M2TW much, but I thought there wasn't different eras like in MTW. I thought they just had things like Gunpowder reforms. So:
    Will we still be able to choose our faction heir, or go with the Medieval system (where the game automatically chooses the faction heir and the only way to change him is to kill the guy off)?
    I pray to God that that isn't hardcoded. It in on the verge of breaking M2TW for me. It makes me so made and I just ignore who is my faction leader and treat all family members the same in M2TW.
    Will you move mercenaries into regional MIC's so the AI cannot spam Merc. Stacks (since Medieval has such few mercenaries to start with, that would deprive the player of any mercenaries at all)?
    Mercenaries will probably work the same as in EB1. In M2TW, you can retrain merc in a region that has more mercs of those type available. Also, mercs are dynamic, changing with time, technology, and Crusade/Jihad events. Mercs in M2TW have much more possibility and most likely will stay in.
    Will cavalry charges function like Rome (where they just need to be in formation for it to work), or Medieval (where they need to keep formation, build up speed, but are obscenely devastating even against pikes)?
    I would amagine charges are hardcoded and are stuck working the M2TW. Charge bonuses could be changed though, to lessen devestation.
    Will the phalanx formation, which does not exist in Medieval, function just like it does now? Or will it work like the very strange Medieval one?
    There is a phalanx formation in M2TW. It is called Wall of Spears. It seems to be the exact same formation as the RTW phalanx, but no units have long spears in M2TW.
    Will you use factions like the Aztecs/Mongols/Timurids to simulate emerging factions, so that factions which existed during the time-frame of the game, but not at the begining can be integrated?
    Most likely, these faction slots will be used for more factions at the beginning of the game.


  13. #13

    Default Re: Europa Barbarorum 2 questions

    ^^ According to the custom battle setup, there are three different era's in M2TW: Early, High and Late. So, I suppose there needs to be a way for the game to separate them, hence there should be a way for EB to use it dynamically - provided it's not hardcoded. (E.g. after a certain number turns, the game automatically switches to a different era)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  14. #14

    Default Re: Europa Barbarorum 2 questions

    who much better can you get the AI than it already is on MTW2?

    will you give people with tunics, trueses and hardly any clothing +1 to armour stats?

  15. #15
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Quote Originally Posted by king hannibal
    who much better can you get the AI than it already is on MTW2?

    will you give people with tunics, trueses and hardly any clothing +1 to armour stats?
    We don't know the full capability of what can be modded with regards the AI, that will take a lot of research.

    We have spent a lot of time developing the stat system for EB, and whilst some areas may have to alter slightly to sit with the MTW2 system, we won't be changing our policy concerning the attribution of armour points.

    Foot
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  16. #16

    Question Europa Barbarorum 2 questions



    Is it possible to create a 'castle builder platform'?

    In ME2TW I know that you can choose your town to become a city or a castle. But as a general in RTW it is possible to construct a fort. And when this fort is attacked you can see that is has always the same structure.

    It would be magnificent to create your fort out of different types of gatehouses, towers, barracks, arsenal, donjons, walls, wells, surrounded with or without moat, on a hill, at a river, ... . Or to choose your fort out of a fortress browser (which can be added with customized forts) Naturally based on different turns, capital and number of your troops (to build it). And this fort will not vanish once you leave it, so if come back to that fort you can use it, although it will cost you some turns and capital to repair it. Of course units can not be trained here to their maximum but can be trained with more armour and weapons.

    It is also possible to create religeous fanaticism (when the general has a priest who carries the holy grale, ...) besides the grade of troop chevrons, armour and weapons.

    There are enough custom battles, but why are there so few custom campaigns?

  17. #17
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Europa Barbarorum 2 questions

    If its not possible in M2TW, it wont be possible in EB. We're modders, not game developers bud.


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  18. #18

    Smile AW: Europa Barbarorum 2 questions

    Will you include a hotseat function / exe for EB 2?

    I cannot wait, the only reason we're not playing EB regularly is because it has no hotseat function. carthago vs Roma vs Ptolemaoi gets an all new different exciting spin.

    I'd love to try to keep a human carthago's fleets away from Rome while fighting off AI barbarians in the north.

    Wow

  19. #19
    Grey Tiger Member LotW89's Avatar
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    Default AW: Europa Barbarorum 2 questions

    Yeah, a hotseat in EB2 would be great!
    *dreaming about playing with 3 factions*

  20. #20
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: AW: Europa Barbarorum 2 questions

    If EB2 is based off of Kingomds I can't see a reason for the EB team not to include a Hosteat mode given the fact it's in Kingdoms by default.

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