Okay, how about some more general ones?
Will you be able to use the different "Military Periods" (early, high, and late) to script reforms for the various factions?
Will we still be able to choose our faction heir, or go with the Medieval system (where the game automatically chooses the faction heir and the only way to change him is to kill the guy off)?
Will you move mercenaries into regional MIC's so the AI cannot spam Merc. Stacks (since Medieval has such few mercenaries to start with, that would deprive the player of any mercenaries at all)?
Will cavalry charges function like Rome (where they just need to be in formation for it to work), or Medieval (where they need to keep formation, build up speed, but are obscenely devastating even against pikes)?
Will the phalanx formation, which does not exist in Medieval, function just like it does now? Or will it work like the very strange Medieval one?
Will you use factions like the Aztecs/Mongols/Timurids to simulate emerging factions, so that factions which existed during the time-frame of the game, but not at the begining can be integrated?
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