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  1. #1

    Default Re: Europa Barbarorum 2 questions

    Okay, how about some more general ones?

    Will you be able to use the different "Military Periods" (early, high, and late) to script reforms for the various factions?

    Will we still be able to choose our faction heir, or go with the Medieval system (where the game automatically chooses the faction heir and the only way to change him is to kill the guy off)?

    Will you move mercenaries into regional MIC's so the AI cannot spam Merc. Stacks (since Medieval has such few mercenaries to start with, that would deprive the player of any mercenaries at all)?

    Will cavalry charges function like Rome (where they just need to be in formation for it to work), or Medieval (where they need to keep formation, build up speed, but are obscenely devastating even against pikes)?

    Will the phalanx formation, which does not exist in Medieval, function just like it does now? Or will it work like the very strange Medieval one?

    Will you use factions like the Aztecs/Mongols/Timurids to simulate emerging factions, so that factions which existed during the time-frame of the game, but not at the begining can be integrated?

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Not very general . I don't think we'll use emerging factions as they require faction slots better spent on a faction playable by the human.

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  3. #3
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Europa Barbarorum 2 questions

    IIRC, it's possible to have playable emerging factions.

  4. #4

    Default Re: Europa Barbarorum 2 questions

    How do you play emerging factions? Just curious.

  5. #5

    Default Re: Europa Barbarorum 2 questions

    Quote Originally Posted by Teleklos Archelaou
    How do you play emerging factions? Just curious.
    Perhaps you start a few turns later than you normally would?
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    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Yup. The game plays in hotseat mode until it's time for your faction to emerge.

  7. #7

    Default Re: Europa Barbarorum 2 questions

    Argyraspidai translates as Silver/Silver Shield, and Thorakitai translates as Heavy Spearmen, so wouldn't Thorakitai Argyraspidai mean something along the lines of Shilver Heavy Spearmen, or Silver Shield Heavy Spearmen?
    No. A thorax is a cuirass (armour for the torso). So a thorakites (or thorakitai, in the plural) is a person who wears a cuirass. So really a thorakites argyraspides is a Silver Shield Armour-Wearer.

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum 2 questions

    Quote Originally Posted by gran_guitarra
    Okay, how about some more general ones?

    Will you be able to use the different "Military Periods" (early, high, and late) to script reforms for the various factions?
    I haven't played M2TW much, but I thought there wasn't different eras like in MTW. I thought they just had things like Gunpowder reforms. So:
    Will we still be able to choose our faction heir, or go with the Medieval system (where the game automatically chooses the faction heir and the only way to change him is to kill the guy off)?
    I pray to God that that isn't hardcoded. It in on the verge of breaking M2TW for me. It makes me so made and I just ignore who is my faction leader and treat all family members the same in M2TW.
    Will you move mercenaries into regional MIC's so the AI cannot spam Merc. Stacks (since Medieval has such few mercenaries to start with, that would deprive the player of any mercenaries at all)?
    Mercenaries will probably work the same as in EB1. In M2TW, you can retrain merc in a region that has more mercs of those type available. Also, mercs are dynamic, changing with time, technology, and Crusade/Jihad events. Mercs in M2TW have much more possibility and most likely will stay in.
    Will cavalry charges function like Rome (where they just need to be in formation for it to work), or Medieval (where they need to keep formation, build up speed, but are obscenely devastating even against pikes)?
    I would amagine charges are hardcoded and are stuck working the M2TW. Charge bonuses could be changed though, to lessen devestation.
    Will the phalanx formation, which does not exist in Medieval, function just like it does now? Or will it work like the very strange Medieval one?
    There is a phalanx formation in M2TW. It is called Wall of Spears. It seems to be the exact same formation as the RTW phalanx, but no units have long spears in M2TW.
    Will you use factions like the Aztecs/Mongols/Timurids to simulate emerging factions, so that factions which existed during the time-frame of the game, but not at the begining can be integrated?
    Most likely, these faction slots will be used for more factions at the beginning of the game.


  9. #9

    Default Re: Europa Barbarorum 2 questions

    ^^ According to the custom battle setup, there are three different era's in M2TW: Early, High and Late. So, I suppose there needs to be a way for the game to separate them, hence there should be a way for EB to use it dynamically - provided it's not hardcoded. (E.g. after a certain number turns, the game automatically switches to a different era)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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