That's not enough, the traits will be all messed up if he does that.Originally Posted by bovi
That's not enough, the traits will be all messed up if he does that.Originally Posted by bovi
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I too strongly dislike 4tpy. I believe it severely unbalances AI behavior and results in the Black Death and Grey Death and the endless AI superstacks (even with the money/merc mods), that we are all familiar with
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
How exactly can you attribute an inbalance in AI behaviour to the fact that there are 4 seasons?
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
They have double the opportunity to expand and add troops while movement rates are the same as they were for 2tpy.
In my current Getai campaign (VH/M), the Selucids already have all of Asia Minor and its only 246
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
They do exactly the same stuff in a given number of turns whether those turns represent half or a fourth as many years. The stacks have nothing to do with that part of the script, they come from the assistance given to the AI.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
But the AI now has twice as many turns in which to act. It could be that the AI is behaving as if it still has half any turns in which move/attack/recruit. Increased build times help but recruitment is still 1 turn for most units.
Its been along time since I played a 2tpy mod and I cant remember if the endless stacks and the Black/Gray Deaths were problems there too. Those things do seem to happen in most of the 4tpy mods I've played.
It just doesnt seem realistic for a faction to steamroll through all the of the Middle East and Asia Minor in 34 years (136 turns) and drain all of its cities population to under 1000 to build up its stacks.
What are the commands that affect IA growth and behavior (Fortified Ceasar, etc)?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
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