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Thread: Trade and Scout Parties

  1. #1
    The Usual Member Ice's Avatar
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    Default Trade and Scout Parties

    What exactly does this building do? I'm playing as Saba and would like to know.



  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Trade and Scout Parties

    They make you more money. The same way as markets do.

    You have to build up the trade route a couple levels before they start making money, though.


  3. #3
    The Usual Member Ice's Avatar
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    Default Re: Trade and Scout Parties

    Quote Originally Posted by MarcusAureliusAntoninus
    They make you more money. The same way as markets do.

    You have to build up the trade route a couple levels before they start making money, though.
    I build the scout/party initial building, but it doesn't let me build anything else. I read a thread a while about how to use them. Am I missing something?



  4. #4

    Default Re: Trade and Scout Parties

    Yep, AFAIK the only way to upgrade your Trade Scouts to Trade Caravan & Higher is to have a type 3 or 4 government and some settlement size...
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  5. #5
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Trade and Scout Parties

    I think you also need a bigger settlement to keep building up your caravans, only huge cities can build huge caravans.
    Can't we get rid of this restriction, so the steppe economy wouldn't suck so bad.
    @Tellos I played Sauromatae so I don't remember needing any gov type it was directly linked to city-size

  6. #6
    The Usual Member Ice's Avatar
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    Default Re: Trade and Scout Parties

    Quote Originally Posted by Tellos Athenaios
    Yep, AFAIK the only way to upgrade your Trade Scouts to Trade Caravan & Higher is to have a type 3 or 4 government and some settlement size...
    Oh damn. Why a type III or IV? That doesn't really make sense that I can't build caravans to southwestern Arabia which is full of gold,silver, spices, and other luxury goods.



  7. #7
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Trade and Scout Parties

    Quote Originally Posted by Ice
    What exactly does this building do? I'm playing as Saba and would like to know.
    "Trade Route scout parties" is the preliminary building for all trade caravans. As your settlement expands. And you build higher levels of the governors mansion. New options for expanding the trade caravans become available.

    Like Redmeth said it all comes down to settlement size. I think it takes a town or large town size to build the lowest level of trade caravan. And that's after you build the scout parties.

    Only Saba and the steppe factions can build all the levels of caravans with level 1 or 2 governments. Some hellenic factions can also build them (Baktria, Seleukids, Ptolemai?) but they require that the caravans be built in settlements with a level 3 or 4 government and no port.

    Like the caravans of old, they increase tradable goods and generate more money for the player.

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