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Thread: Trade and Scout Parties

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Trade and Scout Parties

    They make you more money. The same way as markets do.

    You have to build up the trade route a couple levels before they start making money, though.


  2. #2
    The Usual Member Ice's Avatar
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    Default Re: Trade and Scout Parties

    Quote Originally Posted by MarcusAureliusAntoninus
    They make you more money. The same way as markets do.

    You have to build up the trade route a couple levels before they start making money, though.
    I build the scout/party initial building, but it doesn't let me build anything else. I read a thread a while about how to use them. Am I missing something?



  3. #3

    Default Re: Trade and Scout Parties

    Yep, AFAIK the only way to upgrade your Trade Scouts to Trade Caravan & Higher is to have a type 3 or 4 government and some settlement size...
    - Tellos Athenaios
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  4. #4
    The Usual Member Ice's Avatar
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    Default Re: Trade and Scout Parties

    Quote Originally Posted by Tellos Athenaios
    Yep, AFAIK the only way to upgrade your Trade Scouts to Trade Caravan & Higher is to have a type 3 or 4 government and some settlement size...
    Oh damn. Why a type III or IV? That doesn't really make sense that I can't build caravans to southwestern Arabia which is full of gold,silver, spices, and other luxury goods.



  5. #5
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Trade and Scout Parties

    I think you also need a bigger settlement to keep building up your caravans, only huge cities can build huge caravans.
    Can't we get rid of this restriction, so the steppe economy wouldn't suck so bad.
    @Tellos I played Sauromatae so I don't remember needing any gov type it was directly linked to city-size

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