Decision 1 – Enemy Artillery
The enemy artillery is pounding your trenches. What do you do?
Option A – Charge our cavalry at them.
Option B – Return fire with one of our batteries
Option C – Return fire with all of our guns.
Option D – Do nothing
Option E – Other
Decision 2 – Broken Barricades
The artillery has caused some light damage to the barricades you set up. No gapping holes have been created, however timber has burst open in some sections. What do you do?
Option A – Send out men to try to chop down some more trees in the no-man’s land in front of you.
Option B – Chop down part of the farmhouse
Option C – There is nothing we can do.
Option D – Any attempt to repair the barracade will most likely be a waste of time. Do not repair it at all.
Decision 3 – Artillery ammunition?
What form of ammunition do you want your artillery to use?
Option A – Standard round shot – Long range, mainly damaging against buildings, trenches, artillery
Option B – Canister – Short Range, anti-personnel
Option C – Shrapnel – Long range, anti-personnel
Option D – Shell – Long range, between round shot and shrapnel.
Decision 4 – Artillery Batteries
Your batteries are behind your lines and have unlimbered. You must decide what target to shoot at for the moment. This can be reassessed later.
Option A – Target Infantry that is on the Hill
Option B – Target the Artillery on the Hill.
Option C – Target the Cavalry on the Hill.
Option D – Do not fire; wait until you can see some other targets.
Option E – Other
Single Sign On provided by
vBSSO