Hi All
Just floating through in a cameo appearance. Just a thought for anybody that's planning to make any new skeletons for chariots, or anything else for that matter. With the shader technology there is a maximum number of bones that a skeleton can have before it has to be split up into separate pieces for animation, without anything else in the shader you can have a maximum of 64 but with everything else going on in the shader a more realistic number would be 40. Since I haven't seen any skeletons in MTW2 go over this amount I'd suggest you use this as a working maximum.
So for example a chariot as one entity with four bones for the actual chariot body, driver with 20 bones and two horses with ~ 25 bones each would not make a viable skeleton
Something to bear in mind if you're designing something from the ground up, if CA don't have any skeletons above 40 then they probably won't have any built in mechanisms to split up skeletons over two calls to the shader.
Cheers
GrumpyOldMan
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