Results 1 to 30 of 39

Thread: Chariots taking me for a ride!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Chariots taking me for a ride!

    Ahh....the joys of customer service! IF you had stayed longer, I am sure the manager would have tried to sell you a new wall as well!

    Ahh...you want the X27914 wall mounted faucet. Yes...comes complete with it's own wall...only $970.00 plus tax. No...it's not available seperately. Oh and don't forget the fixing kit...and delivery charge. And the washer in the tap is extra.

    It's all one big conspiracy to stop us doing it ourselves, and force us to pay tradesmen. Me...I blame the Masons
    Careless Orc Costs Lives!

  2. #2

    Default Re: Chariots taking me for a ride!

    Hi Guys

    Just passing through and I thought I'd add my two washers worth (in keeping with the plumbing theme). The strangeness in the bones seems to be a problem with the matrices we're applying. I've been totally immersing myself in dx9 and shaders at the moment but to get back to animation - each bone requires three matrices for successful animation. First a global matrix ie it's position in world coordinates, this is used (as an inverse) to find the local position of the vertex in relation to the bone. Next we have a local matrix, which is an offset matrix from the parent bone. Last is the transformation matrix for that frame ( and of course the final transformation matrix for the parent bone).

    So , to correctly move a vertex to it's new location :-

    new.vector = pose.vector * M.inverse.global.bone * M.offset.bone * M.current.frame.bone * M.final.parent

    I haven't gone through anything yet but I'm just wondering if the strangeness is being caused by applying a M.global.bone instead of M.offset.bone. This would cause strange behaviour and placement.

    Cheers

    GrumpyOldMan

  3. #3
    Warhammer: Total War Team Member Alletun's Avatar
    Join Date
    Mar 2007
    Posts
    121

    Default Re: Chariots taking me for a ride!

    Hi. I've been testing with a smaller skeleton ... and they still have weirdo arms Think im gonna backtrack my entire process to see if it's something fundamental im doing wrong.


  4. #4

    Default Re: Chariots taking me for a ride!

    Thanks for the info GOM...sort of makews sense, but to a humble polygon pusher, it's not really something I understand in anything other than outline!

    Oddly enough...I am much happier with plumbing! If I lived closer, I would nip round Ke's place and fix his tap while he fixed thje animations... but I can't stump up the cash for a transatlantic flight for a plumbing job! Besides...the missus would flay me alive if I did..she would much rather I finished off the tiling I started 6 months ago!

    Alletun's stuff looks odd compared to what I was gettiong. I will double check my pipeline and see if I can duplicate his results. I got much better behaved models with only occasional glitches.
    Careless Orc Costs Lives!

  5. #5
    Warhammer: Total War Team Member Alletun's Avatar
    Join Date
    Mar 2007
    Posts
    121

    Default Re: Chariots taking me for a ride!

    I decided to finish my orcs today and the arms looked good i have no damn idea what i did different from when my arms looked funny. see here for a look at the arms:
    https://forums.totalwar.org/vb/showt...26#post1640826

    Im gonna see if i can find out what i did differently all the other time.

  6. #6
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Chariots taking me for a ride!

    Sorry to be MIA so long,

    That's encouraging, Alletun's orcs look much better. GOM is probably on
    the right track; if the conversion stuff isn't just plain broken then it probably
    is a bad sequence of rotations that isn't apparent to me. Sorry, but I'm
    basically a code hacker, still haven't gotten the bigger picture of the whole
    3D graphics world in my mind.

    Apologies re the plumbing theme, just got a new sprinkler system and my
    whole world is now consumed with water problems and fixing the dug up
    yard. Fall is coming, the blessed time when the d*** grass stops growing!

  7. #7

    Default Re: Chariots taking me for a ride!

    Alletun ... which animation set did you apply your skeleton to? I am wondering if there are animation sets that 'work' and ones that just plain don't! I used the Maceman ones for my Orcs, and had the weapon bones go strange.

    I was wondering which ones you used and whether you used the same one when it failed as opposed to when it worked. Might help to pin down an issue.
    Careless Orc Costs Lives!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO