Single-player is promising indeed.

For sake of easiness I put my settings to low and added some effects separately. For multiplayer acceptable speed to see what occurs is more important than pretty graphics and slowdown. And even on this low setting it looks reasonably good.

It would be splendid if they would release a free multiplayer version like it was done with F.E.A.R.


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Alexander, MP took me an evening to get used to. Now I find it very enjoyable and also because in normal public matches without clans I usually in the end get some positions for best teamplay, best role (infantry), one of the top three players, transportation, tactical aid, repairs, etc. Very nice if you see your name multiple times.


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I mentioned the in-game communication system before, and it's worth mentioning once more. To request allied aid one basically holds 'Q' (or whichever button is chosen for it) for a popup menu to appear whereafter you select an option (examples: need artillery; need anti-air; need repairs; need chemical/napalm strike; etc.) and then click a target (area or foe). It is beautful.

Gameplay -- from what I've seen -- mostly revolves around heavy armour, heavy air, heavy artillery, many airstrikes, nukes, etc., and not so much around infantry, but that's exactly why I like infantry (and I like infantry more in any case). They are so versatile and good if well applied. It is a nice sight when your infantry hidden in the bushes and/or buildings suddenly send anti-air rockets towards passing helicopters, especially when they were first attacking your teammate who was just retreating his armour towards you and another teammate's anti-air vehicles. Most satisfactory.