More impressions:
The game is too fast, especially with unbalanced teams. It's not the number of players that's unbalancing - a 5 v 7 game where the 5 have all logged weeks of playing time and are "majors" is going to be unfair to 7 new players (part of the reason I've lost 20 matches and only one twice).
You'd think there would be a simple balancing thing that mixes high ranked players evenly. It would be an excellent feature.
Being support is really frustrating at times. No one will willing provide air cover, so if you don't, then you'll get chopper ganked. If you do concentrate on AA units, the helis avoid you and everyone complains there's no air cover. The darn heavy AA units move too slow to be everywhere at once. And if you follow a tank column, you'll die when the other team's support finds you.
The Daisy cutter is scary. For the first time, I saw it floating lazily at my position. I thought, "hmmm. Wonder what that is." It fit in because my team was airdropping things all around it. So then I realize it's a falling bomb. Boom! No units. Very cool though.
The "Assault" mode is better than the multi-objective mode because it increases team work by focusing everyone on one objective. Of course, defense is really hard...
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