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Thread: EB2's armor

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  1. #1
    War Lord Member Kepper's Avatar
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    Mar 2006
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    Portugal /Algarve/Olhão
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    Default Re: EB2's armor

    I have found this in another forum, is about armor:
    4 armors (1 normal and 3 upgrades)

    as many variations as the modelers can put in xD

    I just found out that I can make the crest independent from the helmet the unit is wearing...so now MY hoplites wear 2 different crests or none ^^ which aren't always on the same helmets...you might have noticed in the earlier pics that the smaller crest has always been on the helmet with the vanilla RTW texture...

    and there can be variations in:
    -Helmets
    -Heads
    -Primary weapons
    -Primary upgraded weapons
    -Secondary weapons
    -Secondary upgraded weapons
    -Arms
    -Hands
    -Legs
    -Bodies
    -Accessories
    -Shields

  2. #2
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Mar 2007
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    Hanover, NH
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    Default Re: EB2's armor

    Not only is the armor upgrade useful (no more Libyan infantry and heavy, etc.) the variance is useful,too. for units such as hoplites, most celtic soldiers, and early roman units. EB is awesome, even the graphics, but since everyone's a clone it's not as good.

    The M2TW cavalry overpower is a problem. How are we to get around that with charge of 37 ???
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  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Feb 2005
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    Default Re: EB2's armor

    According to research in this thread, while only +1 armour is displayed on the unit cards, the upgraded units do actually get more armour than that - but the exact amount is not clear, and tests indicate it differs from what a CA developer said it was supposed to be.
    Further tests showed thar armour upgrades give +2/2.5 irregardless of armour level.

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