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  1. #1

    Default Re: Update to EB for BI Installer

    Quote Originally Posted by MerlinusCDXX
    Nice...this sounds really cool. I have a couple of questions (don't want to mess anything up) How do I install this thing ? my guess is
    1-RTW/BI/patch 1.6
    2-EB
    3-your installer
    4-any minimods I use (AI balancing, CityMod, 1st Cohort etc.)

    let me know if that is the correct install order

    THANX
    Please note that if you install any minimods, the uninstaller might get broken. Also, any other mods will likely overwrite the archer/slinger sound fix and any shieldwall/schiltrom settings. Therefore, if you are installing any minimods, uncheck the option to install schiltrom/shieldwall/canswim/soundfix, because the results will be unpredictable.
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  2. #2
    Member Member Calypze's Avatar
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    Default Re: Update to EB for BI Installer

    Quote Originally Posted by Ferromancer
    Please note that if you install any minimods, the uninstaller might get broken. Also, any other mods will likely overwrite the archer/slinger sound fix and any shieldwall/schiltrom settings. Therefore, if you are installing any minimods, uncheck the option to install schiltrom/shieldwall/canswim/soundfix, because the results will be unpredictable.
    Please confirm if that is the supposed install order. Right now, I don't have EB installed. I've reserved a copy of the original BI 1.6 folder for EB (the original one went for IB). So please tell me in which order I should install it all.

  3. #3

    Default Re: Update to EB for BI Installer

    Is there anywhere a list of the files altered / replaced by the installer ? This would make it easier to make minimods compatible.

  4. #4

    Default Re: Update to EB for BI Installer

    Here is part of the script I'm using to build the installer. It should give you an idea of what files are being copied. I hope that helps:

    Spoiler Alert, click show to read: 
    Code:
    Section "MainSection" SEC01
      SetOutPath "$INSTDIR"
      SetOverwrite On
      ; Copy campaign directory
      CopyFiles "${EB_CAMPAIGN}\imperial_campaign" "${EB_CAMPAIGN}\barbarian_invasion" 50884
      ; Copy settlements
      CopyFiles "${EB_TEXT}\imperial_campaign_regions_and_settlement_names.txt" "${EB_TEXT}\barbarian_invasion_regions_and_settlement_names.txt"
      ; Delete temp map file to prevent crashing
      Rename "${EB_MAPS}\base\map.rwm" "${EB_MAPS}\base\eb_before_bi_map.rwm"
    SectionEnd
    
    Section "Enable Shield Wall" SEC02
      SetOutPath "$INSTDIR"
      SetOverwrite On
      ; Copy over UI icons to prevent garbled shieldwall icon
      Rename "${EB_UI}\barbarian\interface\battlepage_03.tga" "${EB_UI}\barbarian\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\barbarian\interface\battlepage_03.tga" "${EB_UI}\barbarian\interface\battlepage_03.tga"
      Rename "${EB_UI}\nomad\interface\battlepage_03.tga" "${EB_UI}\nomad\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\nomad\interface\battlepage_03.tga" "${EB_UI}\nomad\interface\battlepage_03.tga"
      Rename "${EB_UI}\roman\interface\battlepage_03.tga" "${EB_UI}\roman\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\roman\interface\battlepage_03.tga" "${EB_UI}\roman\interface\battlepage_03.tga"
      ; Not sure what to do with the rest of the cultures, so just copy the icon from "barbarian"
      Rename "${EB_UI}\carthaginian\interface\battlepage_03.tga" "${EB_UI}\carthaginian\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\barbarian\interface\battlepage_03.tga" "${EB_UI}\carthaginian\interface\battlepage_03.tga"
      Rename "${EB_UI}\EASTERN\interface\battlepage_03.tga" "${EB_UI}\EASTERN\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\barbarian\interface\battlepage_03.tga" "${EB_UI}\EASTERN\interface\battlepage_03.tga"
      Rename "${EB_UI}\EGYPTIAN\interface\battlepage_03.tga" "${EB_UI}\EGYPTIAN\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\barbarian\interface\battlepage_03.tga" "${EB_UI}\EGYPTIAN\interface\battlepage_03.tga"
      Rename "${EB_UI}\GREEK\interface\battlepage_03.tga" "${EB_UI}\GREEK\interface\eb_before_bi_battlepage_03.tga"
      CopyFiles "${BI_UI}\barbarian\interface\battlepage_03.tga" "${EB_UI}\GREEK\interface\battlepage_03.tga"
      SetOutPath "$INSTDIR\EB\Data"
      ; Copy unit descriptions to enable shieldwall, warcry, can_swim
      Rename "export_descr_unit.txt" "eb_before_bi_export_descr_unit.txt"
      File "export_descr_unit.txt"
      ; Copy projectile descriptions
      Rename "descr_projectile.txt" "eb_before_bi_descr_projectile.txt"
      File "descr_projectile.txt"
      Rename "descr_projectile_new.txt" "eb_before_bi_descr_projectile_new.txt"
      File "descr_projectile_new.txt"
      ; Copy new projectile models and textures
      Rename "MODELS_MISSILE" "eb_before_bi_MODELS_MISSILE"
      File /r "MODELS_MISSILE"
    SectionEnd
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  5. #5
    Member Member Calypze's Avatar
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    Default Re: Update to EB for BI Installer

    Again, please tell in which order all things are supposed to be installed. Right now I have a BI 1.6 reserved for an EB installation (i.e EB is not istalled at the moment). Should I install EB or your fix first?

  6. #6

    Default Re: Update to EB for BI Installer

    Quote Originally Posted by Calypze
    Again, please tell in which order all things are supposed to be installed. Right now I have a BI 1.6 reserved for an EB installation (i.e EB is not istalled at the moment). Should I install EB or your fix first?
    The order you posted was just fine, but that wasn't the point of my reply. If you are installing minimods you should uncheck the option to install the shieldwall and other modifications, because things will get totally screwed up if you don't.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  7. #7
    Member Member Calypze's Avatar
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    Default Re: Update to EB for BI Installer

    Quote Originally Posted by Ferromancer
    The order you posted was just fine, but that wasn't the point of my reply. If you are installing minimods you should uncheck the option to install the shieldwall and other modifications, because things will get totally screwed up if you don't.
    Ok, thank you. It seems that the whole thing works well now.

    I wonder if it is possible to add the horde ability to some factions? I think that would fit at least the nomad factions, i.e the Sauromatae and the Saka Rauka. How do I do that?

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